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ALL
ABOUT MIGHTY CRUSADERS
Archie Comics put out a whole slew of superhero characters beginning in
our very first comic publication, BLUE RIBBON COMICS #1-- way back in
November, 1939. Other superhero titles we published during the 1940's
included ZIP COMICS, JACKPOT COMICS, HANGMAN COMICS, SHIELD-WIZARD COMICS
and even PEP COMICS-- which before Archie came along in issue #22, was
home to the first ever patriotic superhero, The Shield!
The Shield led off Archie's Silver Age (late
1950s through the 1960s) superhero publications in the famous Joe
Simon/Jack Kirby collaboration, THE DOUBLE LIFE OF PRIVATE STRONG. This
title was soon joined by another Simon/Kirby opus, THE ADVENTURES OF THE
FLY, as well as THE JAGUAR. By the mid-'60s, the superheroes were back in
full force in both MIGHTY COMICS PRESENTS and THE MIGHTY CRUSADERS, which
featured all of Archie's superhero characters teaming up for epic
adventures!

After taking a break in the 1970s, the heroes
returned in the 1980s, when Archie spun the heroes off into a new line of
comics called "Red Circle Comics." Leading the charge once again
was THE MIGHTY CRUSADERS, with THE SHIELD and THE FLY getting their own
series and BLUE RIBBON COMICS being revived to highlight the others.
The next incarnation of the heroes was IMPACT!
COMICS, a line of comics published by DC Comics, publishers of Superman
and Batman. Archie licensed the rights to DC and while many of their
titles received critical acclaim, there were already too many superhero
comics flooding the market so interest was curtailed.
Now, back home at Archie, the heroes are due for
a comeback. With interest in a new comic series at an all-time high and
possible movie versions of the heroes under discussion, look for the
Archie heroes to triumph mightily as we approach the Millennium!

Here's some background information on THE MIGHTY
CRUSADERS:
When evil threatens, the Mighty Crusaders are
earth's last line of defense! The roster is composed of earth's mightiest
heroes, although the line-up fluctuates from crises to crises. The key
team members are:
THE COMET: An experimental substance gives
young scientist John Dickering powers beyond belief-- including the power
of flight! He soon decides to use his newfound powers in the fight for
justice!
THE SHIELD: Chemist Joe Higgins devoted
his life to fighting evil after the murder of his father by the diabolical
Eraser. Donning a patriotic costume, this G-Man has become an
extraordinary hero!
THE WEB: Professor John Raymond,
criminologist and famed mystery writer, dons his web costume as he wages
psychological warfare against lawbreakers everywhere!
THE FLY: Attorney Tommy Troy, using the
powers of the magic ring given to him by Turan, emissary of the
extraterrestrial Fly People, transforms into the Fly. He possesses the
strength of 100 men, has the ability to see in all directions and is
endowed with super quick insect reflexes-- making him a super guardian of
justice!
FLY GIRL: Turan, the emissary of the
extraterrestrial Fly People, reacting to the fact that evil forces abound
throughout the world, decides to bestow a magic ring to another-- this
time, actress Kim Brand.
THE JAGUAR: Zoologist Ralph Hardy, friend
to all animals, picks up a mysterious jaguar belt left by the ancients and
transforms into The Jaguar-- complete with super-heightened animal powers!
THE BLACK HOOD: Following a family
tradition of crime fighting, Detective Matt Burland dons a black hood and
special utility vest to fight crime and corruption.
In addition to these core members, the following
have also served at one time or another:
THE HANGMAN, STEEL STERLING, PRIVATE STRONG, THE
FOX, THE DARKLING, BLACK JACK, CAPT. FLAG, MR. JUSTICE, FIREFLY, THE
WIZARD, INFERNO, BOB PHANTOM, FIREBALL, and more...
TM/©
2003 ACO
THE
ORIGIN OF THE WEB -- THE COSTUMED CRIMINOLOGIST!
Throughout his childhood, John Raymond strived
his best to do what was right. His brother Tom, however, chose to follow a
different path-- a path that landed him in and out of reform school-- and
later jail! John was determined to get inside just what made the criminal
mind tick. He grew up to be both a professor of criminology as well as a
respected author and lecturer on the subject. One fateful day, the
larcenous Tom broke out of prison and into Professor John's residence.
Intending to rob his law-abiding brother, Tom cut John's telephone line.
As luck would have it, the police were warning everyone in town of an
ensuing flood. Since they couldn't reach the Professor by phone, they
decided to pay him a personal visit, where they then nabbed jail-breaking
Tom! Inspired by the fact that Tom was snared in "a web of crime of
his own making"-- namely cutting the telephone wire-- Professor John
henceforth adapted the name "The Web." This master of mystery
has since donned a colorful costume to keep his own identity a mystery,
thereby aiding his fight against the lawless!
This comic retelling of THE WEB's origin appeared
in THE MIGHTY CRUSADERS, No. 1, published in March, 1983.
TM/©
2003 ACO
WEB
OF INTRIGUE!
November 1997
This month, our featured story is... THE WEB VS.
THE VIPEROUS VILLAINS! Originally presented in MIGHTY COMICS #43
(February, 1967), this titanic tale finds The Web up up against not one,
but two vile villains! They are Mr. Scare and The Stunner! Mr. Scare, the
master of disguise, is the conman's conman, while The Stunner provides the
muscle, using his electrified gloves to stop those who oppose them dead in
their tracks! Will two times the villains be too much to handle for our
hero? Apparently so, according to his wife Rose. To even the odds, she
decides to become a hero herself-- donning a mask and costume to become
POW-GIRL!
WEB
OF INTRIGUE!
December 1997
This month, our featured story is... THE MAD
CAPER OF THE MADMAN! Originally presented in FLY MAN #38 (July, 1968),
this story starts in slam-bang fashion with the Web making short work of
the Madman's "minions"-- namely, The "Acro- Bats!"
Once he dispenses with the hopeless henchman, he changes back into his
secret identity of criminologist John Raymond and goes home only to face a
greater threat-- a wife who feels neglected and her overbearing mother!
They're concerned that John's life is much too risky, and lecture him on
the dangers of violence. Meanwhile, the Madman, who has trailed the Web,
breaks into his home, planning to zap the Web with his Madness ray! In an
ironic twist, before John can change back into his costume, the Madman is
pummeled by his violence-hating wife and mother-in- law! It's just another
day in the life of the world's most harried, henpecked hero!
WEB
OF INTRIGUE!
January 1998
This month, our featured story is... THE WEB
VS. INFERNO, THE FIRE-BREATHER! Originally presented in MIGHTY
COMICS PRESENTS #50 (Oct., 1967), the story starts with The Web,
flanked by fellow heroes The Inferno and The Fox, all about to receive
awards for their valor. As the police commissioner hands The Web a
globe-shaped trophy, he holds it up to his ear and then... he throws a
left hook right into the Commissioner's chin! What gives?
It turns out the Commissioner is actually an
imposter, and the trophy is a bomb. The Web quickly defuses the bomb and
calms the audience, but his troubles don't end there. The Web's
beleaguered wife Rose, once again feeling neglected, takes a job at the
local museum. When the Web goes to check up on her, he is startled to walk
in on none other then The Inferno-- robbing the museum and burning its
priceless paintings! This Inferno is soon revealed as an imposter as well,
when the Web notices he lights the paintings with an ordinary match-- the
real Inferno, being a fire-breather, wouldn't need a match!
The Web still doesn't have this case wrapped up,
however, as Mr. Alexander-- Rose's boss-- puts the drop on he and Rose,
forcing them at gunpoint into the museum's cellar storage area. The
paintings that were burned upstairs were as fake as the Commissioner and
Inferno!
Mr. Alexander has the real paintings stored away,
prepared to sell them to underground collectors. Meanwhile, the public
will believe they were destroyed by the real Inferno! Mr. Alexander didn't
count on one thing, however: the real Inferno, tracking The Web because he
appeared nervous at the ceremony, saves the day-- and his reputation!
WEB
OF INTRIGUE!
March 1998
This month, our featured story is... UGLYMAN'S
UGLIEST PLOT! Originally presented in MIGHTY COMICS PRESENTS #40 (Nov.,
1966), this story starts smack dab in the middle of the action, as The Web
engages in furious fisticuffs with the foul fiend, Uglyman! Uglyman has
been wreaking havoc at the Fab Film Corporation-- attacking leading men
simply because they're better looking than he is! Chasing Uglyman into the
sewer, The Web loses the slippery snake. On his way out of the manhole,
The Web gets drenched by a sanitation truck! Is there no dignity for our
valiant hero? Reverting back to his secret identity of John Raymond, he
returns home in his sopping wet clothes (he wears his civilian clothes
under his superhero costume) and tries to sneak in, but his wife is
entertaining friends on the patio. If his wife Rosie found out he was out
fighting crime again, John would be in real trouble! Thinking fast, he
pretends to trip on the lawn sprinkler! His wife is too smart for him,
however, and realizes the scheme.
Later, John hears a report on the radio that
Uglyman plans to strike at Fab Film, so he decides to take his wife on a
guided tour of the studio. Of course, the rest of the tourists don't
realize that the saber-wielding musketeer is in actuality Uglyman, and
he's not play-acting! Ducking back behind some props, John resumes his
guise as The Web and another thrilling battle ensues! With the help of
Rosie, who wields a mean handbag, it's "fadeout" time for
Uglyman! Unmasked, Uglyman is revealed to be handsome newcomer Ernie
Misty-- his motive was to scare off all the other actors so he'd have all
the big roles to himself! It's just another day in the life comic's
favorite married titan!
WEB
OF INTRIGUE!
April 1998
This month, we go way back to the "Golden
Age" of comics for our featured story... THE WEB AND THE BOOK!
Originally presented in ZIP COMICS #35 (March, 1943), this story finds
Professor John Raymond reunited with his former teacher, Professor Andive
-- but not for long! It seems the good teacher has come across a rare book
of anthropological findings -- a book that finds him murdered that very
evening, a bookmark clutched in his death-grip! The bookmark reads has the
name, "William Foster" inscribed on it. The Web consults with
prison warden Flick, to see if there are any prisoners with the name
William Foster. It just so happens he's a recent parolee, and The Web sets
out to confront him at his home. He has the book -- but he swears he
didn't murder the old professor -- he just stole the book! Just as he's
about to reveal the secret of the book to The Web, a shot rings out,
claiming his life as well! Now The Web has a real mystery on his hands --
and the cops on his tail, who think he killed the suspect! The Web goes
undercover at the State Penitentiary and ends up right in the middle of a
prison riot. When the smoke clears, The Web gas taken chase with a
renegade prisoner. The prisoner will stop at nothing, and even kills a
guard! He almost gets away, when the remaining prison guards mow him down
in a hail of bullets and avenge their fellow guard's death. To everyone's
surprise, the prisoner turns out to be warden Flick instead! Everyone's
surprise except The Web, of course! After all, the warden was the only one
who knew of The Web's plans to visit the suspect. As it turns out, Foster
had been arrested for robbery but the loot was never recovered. The warden
figured Foster may have hid the money in the book-- and he was right! He
killed Foster in an attempt to get the money for himself! As always,
however, The Web puts it best:
"He's dead!-- Killed! He was
killed by a web of crime he could never escape!"
WEB
OF INTRIGUE!
May 1998
This month, we go take a peak
at one of the Web's more modern-day adventures. In fact, in THE KILLING
HOUR (from BLUE RIBBON COMICS #14, December, 1984) the scientific meets
the supernatural as The Web teams up with The Jaguar to clear up some
mysterious killings that have been taking place. Each victim sports a pair
of fang marks on their neck -- the Jaguar suspects a creature who isn't
human, while the Web... well, the Web isn't quite sure what the story is
but he suspects a cult! But that's the least of their worries as a new
threat appears to distract them: The Freelancer! Decked out in a battle
suit designed by T.R.I.U.M.P.H. labs, he aims to hold New York City
hostage... and ransom it for 10 million dollars! Hijacking a ship at the
Staten Island Ferry, it looks like he and his goons might just succeed --
but they don't realize devoted husband and commuter John Raymond... also
known as The Web... is onboard! Hearing the news bulletin on the radio,
Ralph Hardy, otherwise known as The Jaguar, leaps into action to help his
friend! The Freelancer, complete with an arsenal including grenades, is
proving to be quite a match for our daring duo, but before it's all done,
they've managed to not only cancel the Freelancer, but keep the ferry from
colliding with a nuclear submarine! All in a day's work for two of the
mightiest crusaders of all
WEB
OF INTRIGUE!
June 1998
This month, we go back in
time to the 1940s of comics to take a peak at one of the Web's Golden Age
adventures. And what a strange adventure it is! In "The Web and the
Dream," from ZIP COMICS #36 (April, 1943), elderly John Pierrepont
has a big problem: he keeps dreaming about killing people, and then when
he wakes up in the morning, to his shock and surprise, he reads in the
morning newspaper of the very same people's untimely deaths! The man's
son-in-law, Dr. Eric Graham, insists it all must be a coincidence. Ridden
with guilt, however, John Pierrepont turns himself in to the police.
Professor John Raymond, criminologist and alter ego of The Web, is called
in to investigate. The pieces of the puzzle don't fit together for
Raymond, and so he decides to don the familiar green and yellow garb of
that mighty crusader, The Web. The trail leads to the Bluebird Casino,
where The Web acknowledges, "Threads of murder in this town have led
there too often!" Finding a file filled with the names of those who
owed the casino money -- including those who were murdered. This, plus the
fact that traces of medication prescribed to Pierrepont by his son-in-law
lead The Web to a sensational conclusion: that Dr. Eric Graham used the
medicine to help hypnotize his own father-in-law into believing that he
had committed those crimes, instead of the real culprit, the Dr. himself!
The Web confronts Dr. Graham, and while he tries to escape, there is no
escape from justice! Once again, another criminal goes down, caught in a
"web of crime" of their own design -- one which they could not
break free from!
WEB
OF INTRIGUE!
July 1998
This month, we take a look at the web as a team
player -- as a member of that mightiest group of heroes ever, THE MIGHTY
CRUSADERS!!! In "Elimination Game Part One" from THE MIGHTY
CRUSADERS #4 (November, 1983), The Web finds himself in the thick of
battle alongside The Shield, as they try to fend off a gang of invaders
out to pilfer weapons from the Landsdown Military Complex! This should be
a one-two-three operation for our courageous crusaders, right? Wrong!
Because without rhyme or reason, the invaders perish before our heroes can
find out who sent them! It's just one of a series of thefts of
experimental prototype weapons. When The Web and The Shield return to
Crusaders headquarters, the Black Hood fills them in about The Death
Monger -- a vile villain who got that name because "he has
micro-circuitry implanted in the brains of his people -- so that if they
should ever be captured -- they die!" The Crusaders deduce that the
Death Monger is their man -- but what they haven't counted on is that he
and the supernatural entity, The Druid, have formed an evil alliance! With
the aid of Lodestone, Rogue Star, Dream-Demon and Brontosaurus --
collectively known as The Eliminators -- they plan to wipe out the
Crusaders once and for all! The Druid seems to have a particular interest
in Ralph Hardy -- otherwise known as The Jaguar -- and the magical belt he
wears! Disguising himself as "Red Bunyon," The Druid "tips
off" The Web that the Death Monger plans a raid on Greyfax Base. Of
course, it's a trap, and when the Crusaders arrive, a major battle ensues.
By Chapter's end, it appears our valiant heroes are down for the count --
but will they stay there? Join us again next month, as we look at the
continuing saga as it unfolded in THE MIGHTY CRUSADERS #5 (January,
1984)!...
WEB
OF INTRIGUE!
August 1998
This month, we take a look at The Web as a team
player -- as a member of that mightiest group of heroes ever, THE MIGHTY
CRUSADERS!!! You'll recall that last month, we revisited THE MIGHTY
CRUSADERS #4 (November 1983). Since that was on ongoing story, we pick up
with its continuation in THE MIGHTY CRUSADERS #5 (January 1984).
When last we left our heroes, the Crusaders had
been trapped and rendered unconscious by The Eliminators (Lodestone, Rogue
Star, Dream-Demon and Brontosaurus) under orders from The Deathmonger and
The Druid! More than anything else, The Druid wants the power of The
Jaguar's magic belt for his own, and he will stop at nothing to get it!
But the will of The Jaguar is strong. While he and his comrades lay
enslaved, The Jaguar's subconscious mind is visited by The Guardian - Lord
of the Animal Kingdom. With ferocious spirit, The Jaguar is revived -- but
only on another plane! A battle ensues in some strange "limbo"
-- where he is joined by The Shield, The Fly and Fly Girl. Even though the
battle is taking place in another dimension, it affects The Druid --
disturbs him to the point that his evil spell over our heroes in the
"real world" is broken! Woken from their slumber, our heroes,
including The Web, proceed to make short work of the Eliminators, about
whom The Web comments:
"Y'know, I don't like to
jump to hasty conclusions...but I'm beginning to think these guys don't
have our best interests at heart!"
The battle ensues, but something strange happens
-- the villains mysteriously vanish into thin air! And with them, a few of
our heroes! Will justice prevail?! To be continued next month...
WEB
OF INTRIGUE!
September 1998
This month, we
continue to take a look at The Web as a team player -- as a member of that
mightiest group of heroes ever, THE MIGHTY CRUSADERS!!! You'll recall that
last month, we revisited THE MIGHTY CRUSADERS #5 (January, 1984). Since
that was an ongoing story, we pick up with its continuation in THE MIGHTY
CRUSADERS #7 (May, 1984). Note: the story skipped an issue as "The
Shield" was featured in a solo story in THE MIGHTY CRUSADERS #6
(March, 1984).
When we last left our
heroes, the Crusaders had been trapped and rendered unconscious by The
Eliminators (Lodestone, Rogue Star, Dream Demon and Brontosaurus) under
orders from The Death Monger and The Druid! They even do the unthinkable
-- they steal The Jaguar's magic belt! While the villains gloat, however,
The Jaguar's subconscious mind is visited by The Guardian -- Lord of the
Animal Kingdom. With ferocious spirit, The Jaguar is revived -- but only
on another plane! A battle ensues in some strange "limbo" --
where he is joined by The Shield and Fly Girl. Can our heroes ever return
to the realm of reality?...
As the latest installment opens, The Darkling, a
recent addition to the Crusaders who has mystical powers, is conjuring up
an image of The Druid. As luck would have it, her keen concentration
enables her to find "the dimensional trail left by The Druid when he
teleported away!" The trail leads them to...Peru!
As the quest
continues, The Jaguar's subconscious is once again visited by Lord Varigon,
The Guardian, who explains the significance of his belt and why the
villains have stolen it! It seems that at the dawn of time, Varigon was
appointed to set up "an order of balance and harmony between the
differing aspects of nature." Lord S'ithh, the ruler of the reptile
kingdom, "grew greedy and began to expand beyond the parameters of
the boundaries set for him." Lord S'ithh ushered in the age of the
great dinosaurs, and the other powers warred with Lord S'ithh. These great
battles upset the balance of nature, however, and triggered the ice age.
This effectively ended the reign of the giant reptiles, and Lord S'ithh
vowed revenge on Lord Varigon. He attempted to exact that revenge during
the great age of the Incas, by acquiring the services of The Druid and The
Dream Demon. In exchange, he gave them immortality. The trio was able to
reawaken one of the fierce dinosaurs, but this deed did not go unnoticed
by Lord Varigon. He found a worthy Incan woman and bestowed upon her the
special Jaguar belt-- which contained his essence -- and restored
"the ancient link between man and animal." This female version
of The Jaguar managed to drive the dinosaur the villains revived back into
its pit.
All remained relatively calm until many, many
years later, when the monster was woken yet again and Ralph Hardy was
entrusted with the Jaguar's belt. Now, The Druid and The Dream Demon are
attempting to offer up The Shield, Fly Girl and The Jaguar as sacrifices
to Lord S'ithh, in order to increase his power. But they don't know that
The Jaguar has been tipped off by Lord Varigon! In the subconscious plane,
however, his friends are indeed sacrificed -- and Lord S'ithh is able to
drain the power of Varigon from the mighty Jaguar belt! The power is so
tremendous that it enables Lord S'ithh to resurrect the dinosaur once
again -- in the conscious realm! This time, however, it is met by the
Jaguar's fellow Crusaders, whom he has summoned. The Crusaders, however,
don't just have the dinosaurs to contend with -- they also must face an
army of zombies, including zombie versions of the Shield, Fly Girl and
Jaguar! Will good triumph over evil? Don't miss next month's installment!
WEB
OF INTRIGUE!
October 1998
This month, we continue to a look at the Web as a
team player -- as a member of that mightiest group of heroes ever, THE
MIGHTY CRUSADERS!!! You'll recall that last month, we revisited THE MIGHTY
CRUSADERS #7 (May, 1984). Since that was an ongoing story, we pick up with
its continuation in THE MIGHTY CRUSADERS #8 (July, 1984) When last we left
our heroes, The Druid and The Dream Demon were attempting to offer up The
Shield, Fly Girl and The Jaguar as sacrifices to Lord S'ithh, in order to
increase his power. But they didn't know that The Jaguar was tipped off by
Lord Varigon! In the subconscious plane, however, his friends were indeed
sacrificed -- and Lord S'ithh was able to drain the power of Varigon from
the mighty Jaguar belt -- a power so tremendous it enabled Lord S'ithh to
resurrect a mighty dinosaur! The Crusaders did their best against the
dinosaur and an army of zombies -- including zombie versions of the
Shield, Fly Girl and Jaguar!
As the battle rages on, The Druid gets the shock
of his life, as Lord S'ithh himself possesses his body! With Crusaders
turned into slaves and the evil S'ithh possessing immeasurable power, it
really looks like the end. As long as S'ithh has the Jaguar's belt, there
is nothing anyone can do, including Lord Varigon. But Varigon still has
the power of his thoughts, and realizing The Darkling has extra-sensory
perception, he wills her to his realm, where he reveals to her that her
powers are great enough to defeat the evil that has befallen the heroes.
He instructs her to save her fallen comrade's spirits from limbo, and once
she does, they are able to return to both their earthly body and the earth
itself! A battle of epic proportions ensues, and in the midst of it, The
Jaguar, his energy sapped, summons whatever strength he has left to
reclaim his belt from Lord S'ithh! S'ithh, his power gone, fades into
oblivion, and the dinosaurs destroy the temple and the villains, just as
our heroes escape! Such are the cosmically cool lives of earth's mightiest
heroes!
WEB
OF INTRIGUE!
November 1988
This month, we continue to a look at the Web as a
team player -- as a member of that mightiest group of heroes ever, THE
MIGHTY CRUSADERS!!!
This month's story is "Grid Lock" from
THE MIGHTY CRUSADERS #8 (December, 1984). Our story begins with attorney
Thomas Troy hailing a taxi as he leaves district court. Imagine his
surprise when he hears an announcement over the cab's radio that The
Mighty Crusadersare slated to appear at Madison Square Garden!
Furthermore, Troy spots a billboard making the same claim! That's news to
him. Instructing the cabbie to take him to the radio station, Troy dons
his Fly costume to investigate. Armed thugs have sabotaged the station and
are forcing the disk jockeys to announce the Crusaders' bogus appearance.
The Fly gets a confession out of one of the cowardly curs -- it seems they
want the entire city to congregate at Times Square, causing a traffic jam
of epic proportions. While everyone's stuck in gridlock, the gang plans to
knock over five different banks! Once their plan is revealed, however,
it's child's play for the Crusaders, who split up and use their unique
powers to thwart each of the bank heists!
Unfortunately, a more nefarious plan was afoot --
while the Crusaders were busy with the bank robbers, the crooked coalition
of Delta III had their lackeys procure the military's satellite codes!
Will these foul fiends use this against the world? Not if the Crusaders
have anything to say about it. Stay tuned for further thrilling adventures
of the Mighty Crusaders!
WEB
OF INTRIGUE!
December 1998
This month, we continue to a look at The Web as a
team player -- as a member of that mightiest group of heroes ever, THE
MIGHTY CRUSADERS!!! This month's story is "Old Legends Never
Die" from THE MIGHTY CRUSADERS #9 (September, 1984).
In this poignant story, the most patriotic, noble
hero of all, The Shield, relaxes in his apartment and reflects upon his
life, and how he's been given a second chance after being in limbo for
over 30 years. His moment of introspection is shattered when policemen
appear at his door-- with a warrant for his arrest! While maintaining his
innocence, The Shield honors law enforcement and willfully allows himself
to be incarcerated.
It seems The Shield busted up a crime scene, and
one of the crooks wound up dead! Thus begins the trial of the century, as
The Shield's fellow Crusaders must prove his innocence. The trail leads to
nowhere, until The Fly comes upon a spider at the crime scene. In a
last-ditch, desperate effort, The Fly tries to telepathically communicate
with the spider. To his amazement, his psychic power, which previously
only worked on flies, also worked on the spider! Perhaps his will to help
his friend was strong enough to enhance his powers. Whatever the reason,
the Fly soon learns the truth: the robbery was orchestrated by the Brain
Emperor!
The Brain Emperor knew that The Shield had been
tipped off to the robbery, and planned an extra-special scheme: he'd have
one of his henchmen kill the Shield using an "Antlean Atomizer"
disguised as a common handgun! He wouldn't tell them which one of them had
the special gun, though. He expected them all to follow orders and shoot
The Shield. And he used one of his favorite tricks -- "brain
disrupters" surgically inserted in his henchman's skulls, so that he
can destroy their minds at will! And he does eliminate one of his men --
the one who refused to shoot, who also happened to hold the Antlean
Atomizer!
The Brain Emperor wasn't beat though -- he knew
The Shield would be blamed for the death, and if he couldn't have The
Shield killed, having him behind bars was just as good! But how will The
Fly convince a jury that he talked to a spider? The Crusaders still needed
proof to clear their friend. Tracking down the Brain Emperor himself, the
heroes battled his minions in an attempt to get the Antlean Atomizer.
Alas, this attempt at justice failed, as The Brain Emperor managed to
escape.
All was not lost, as The Fly -- or more
precisely, his alter ego, attorney Thomas Troy, had one last ace up his
sleeve: MR. JUSTICE! The supernatural hero resurrected the deceased hood
and was able to get him to confess! The verdict: NOT GUILTY!
For The Shield, it was a bittersweet memory, as
he pondered his ability to be a hero in the modern world -- a world where
the rules change every second and so does public opinion!
WEB OF INTRIGUE!
January 1999
This month, we continue to a look at the Web as a
team player -- as a member of that mightiest group of heroes ever, THE
MIGHTY CRUSADERS!!! This month's story is "A Hero's Rage" from
THE MIGHTY CRUSADERS #11 (March, 1985). This epic tale goes down as one of
the most hero-filled, action-packed ever -- and a tale where personal
values and vendettas clash!
It all starts when Kip "The Black
Hood" Burland is summoned to the city morgue. He's faced with the
unfortunate task of identifying his slain Uncle Matt -- the previous Black
Hood, and the man who taught him everything he knew, training Kip so that
he too could carry on the crusade and one day don the black hood himself!
Something strange troubled Kip -- his uncle was wearing his original Black
Hood costume, even though he had passed that mantle onto Kip several years
earlier! Along with his uniform, an pink eraser was left on Uncle Matt's
chest -- the trademark of The Eraser!
Determined to bring his uncle's murderer to
justice, Kip dons the original costume and brings his case to the other
Crusaders. Kip lets the others know in no uncertain terms that he craves
vengeance, but it is The Web who is the voice of reason, pleading
that due process of the law be followed. What the heroes don't know,
however, is that a tracking device was placed on Uncle Matt's costume by The
Riot Squad -- a terrible trio consisting of The Eraser, The
Sting and The Buzzard. They figured Kip would bring the
original Black Hood costume back to the Crusaders' hidden base -- allowing
them to infiltrate it!!!
A battle ensues as the villains get the drop on
the Crusaders, but the battle abruptly stops -- literally, as the
Crusaders stand frozen in place! The Brain Emperor appears,
gloating about how he was finally able to cloud the Crusaders minds while
they were busy concentrating on the Riot Squad!
While the Riot Squad simply wants to kill the
Crusaders, The Brain Emperor proposes something much more fiendish --
brain-washing the heroes to do his bidding! The Brain Emperor convinces
the other villains that this is a good idea, and an evil alliance is
formed.
All is not lost, however. The Darkling was
not present when the rogues' attacked, and she recruits additional heroes
-- such as The Fox and (in this story, anyway) ex-Crusader The
Comet to help rescue her friends. The villains, however, anticipate
them, and when the heroic trio show up at Crusaders' headquarters, they
are greeted by the mind- controlled Crusaders, who are programmed to
annihilate them!
While the fight rages on, The Brain Emperor
engages in a mental duel with Darkling, sending her hurtling through
countless astral planes! But this fight has its price, as The Comet takes
advantage of the Brain Emperor being distracted and zaps him into
submission! Knowing when the time is right to beat feet, the Brain Emperor
flees, leaving the Riot Squad behind to tackle the heroes -- no longer
brainwashed -- on their own!
When all is said and done, the villains are
defeated, but the cost is high: the Brain Emperor is still at large, two
Crusaders are lost and Crusaders HQ is totalled! Can normalcy be restored?
Don't miss the next exciting installment!
WEB OF INTRIGUE!
February 1999
This month, we continue to a look at the Web as a
team player -- as a member of that mightiest group of heroes ever, THE
MIGHTY CRUSADERS!!!
This month's story is "Atlantis
Rising!" from THE MIGHTY CRUSADERS #1 (March, 1983). In this
thrilling issue -- the issue that resurrected the Crusaders team, which
only previously saw print in the 1960s -- the stakes are raised from the
outset!
It seems The Brain Emperor is up to his usual
antics, with a plan (once again) to wipe out all the Earth's heroes! Seems
he's enlisted the aid of organized crime -- little do they know he'll turn
on them and force them to be his slaves! And it all ties in to a later
issue -- MIGHTY
CRUSADERS #11, the issue we examined last month!
Using his mighty satellite, the Brain Emperor
sends energy beams down to disrupt the Earth. Meanwhile, Eterno the Tyrant
has his own designs on the planet! He teams with The Brain Emperor, but
both secretly plan to eliminate the other once they've achieved world
domination! The ensuing mayhem causes all sorts of problems for the
individual heroes, who are soon called upon by The Comet to help him "investigate
the atmospheric phenomena -- the negative ion transmissions -- that are
creating havoc in New York!"
The Comet theorizes that "there is an
orbiting satellite somewhere, causing such a disturbance!" The
problem is, it's protected by a cloaking device. But these are the Earth's
mightiest crusaders we're talking about, right?
Mighty enough, but before the issue's end they'll
have some mighty big obstacles to overcome -- the least of which are giant
androids rising from the ocean's depths! While the Crusaders mount a
defensive against them, however, Eterno plays the ultimate hand -- finally
having captured the power he needed, he re-establishes his mind link and
he and his living city become one once! Atlantis has risen again! Will
mankind survive! Tune in next month!
WEB OF INTRIGUE!
March 1999
This month's story is "The Genesis
Conspiracy" from THE MIGHTY CRUSADERS #2 (May, 1983), continuing the
"Atlantis Rising!" saga from THE
MIGHTY CRUSADERS #1 (March, 1983), which we examined last month. When
we last left our heroes, they had their hands full battling giant androids
from the ocean's depths! But that's not the worst of it: while the
Crusaders were locked in combat, Eterno re-established his mind
link and he and his living city become one once more -- causing Atlantis
to rise again!
Since birds of a feather flock together, Eterno
enlisted the aid of another tyrant, The Brain Emperor, in order to
realize his evil scheme. But The Brain Emperor could care less about
Eterno's plans -- he has plans of his own:
While
he [Eterno] foolishly basks in the atomic power surge caused by the
premature rising of Atlantis, it is I, The Brain Emperor, who shall assume
final control!
As The Brain Emperor considers Eterno his only
real threat, his plan is to have The Crusaders defeat him so he'll be out
of the way!
The Brain Emperor starts by luring the Crusaders
to his previously cloaked satellite high in the cosmos -- the same one
that was causing all sorts of havoc in New York last issue! Once there, he
tells them of Eterno's plans to create Crusader replicants to do his
bidding!
Meanwhile, Eterno does just that, but with one
catch: he creates them in the form of Crusaders' past, rather than current
members. Dubbing them "The Malevolent Legion Of Juggernauts,"
the replicants have taken on the appearance of such stalwarts as Steel
Sterling, The Fox, Capt. Flag, The Hangman, Firefly, etc. Needless to
say, a chaos looms ahead as these mighty titans become locked in battle!
What will be the final outcome? Will the real heroes beat the fake ones?
Will The Brain Emperor get the upper hand of Eterno, or vice versa? Can
Earth survive? Be with us next month, as we present the next exciting
chapter in this epic saga!!!
WEB OF INTRIGUE!
April - June 1999
This month's story is
"The Darkling Ingredient" from THE MIGHTY CRUSADERS #3 (July,
1983), concluding the "Atlantis Rising!" saga from THE MIGHTY
CRUSADERS #1 (March, 1983) and THE
MIGHTY CRUSADERS #2 (May, 1983). For three issues, the Crusaders have
been in a struggle to save the world. Eterno, with the help of The Brain
Emperor, plans to rid earth of the Crusaders and take over the word! But
secretly, The Brain Emperor has plans of his own. Now, the Crusaders are
stuck in the middle of this den of thieves!
The war between these two creeps gets underway
when Eterno creates replicants of former Crusaders to do his bidding and
dubs them "The Malevolent Legion Of Juggernauts." Now, as the
third issue in this epic saga opens, we learn how The Brain Emperor plans
to counter this move: by brainwashing The
Comet to follow his evil ways! The stage is set for the showdown of
the century as mind-controlled titans clash in a fight to the finish --
their evil manipulators laughing maniacally at ringside!
It all comes to a boil when Eterno
"separates" his consciousness so he can inhabit the bodies of
his replicants. They are holed up in the domed city of Atlantis, where
several abducted Crusaders lie unconscious. On the outside world, the army
and the "free" crusaders wonder how they'll win this battle --
the army relentlessly bombs the dome, hoping to crack it and gain entry.
Meanwhile, The Brain Emperor hops from one dimensional plane to another
hoping to gather the psychic energy needed to enter the dome himself. In
his travels, he is spotted by The Darkling, a beautiful hero who has
psychic abilities of her own! She puts them to use immediately, by
restoring The Comet to his right mind, as well as his original powers!
Soon, the Comet and Darkling join the free Crusaders, and The Comet has
switched back to his original costume! They hatch a plan to get into that
dome...
They better hurry! The battle lines have been
drawn, and the dome is starting to rock! The evil fiends have sent their
mind-controlled captives into battle so intense, it's nearly apocalyptic!
With The Darkling's powers of teleportation, however, the party's about to
get mighty crowded, as she, The Shield and The Comet join the fray! Just
as it looks like the entire dome will explode, The Comet's ship flies by
to eclipse the sun-- which changes the trajectory of the domed city and
causes it to rise! It also loosens the mind-control of the heroes!
Evacuating, the titans land to a heroes' welcome. The victory is
bittersweet, however, as the leader of The Crusaders-- The Crusaders-- The
Comet, makes a startling announcement: he's resigning from the Crusaders!
He explains how The Brain Emperor's psychic jolt triggered a chain
reaction of changes in his body:
You
see, I thought my powers were on the blink, but really, it was my original
disintegrator power resurfacing! It's gone full circle -- and I've become
the person I used to be! That's caused a problem. My dark, fateful past
has also returned to haunt me. I need time-- to conquer some old
"demons" -- and come to terms with a few new ones.
Will The Comet return?
Join us next month for another thrilling tale from our "web of
intrigue!"
WEB OF INTRIGUE!
July 1999
This month's story is "Liquid Fire"
from THE MIGHTY CRUSADERS #12 (June, 1985). The story dives right into the
action, with theCrusaders trying to avert a major disaster -- a liquified
natural gas tranker has run aground on Liberty Island, and they must
defuse the situation before the tanker blows itself -- and the whole
island -- to smithereens! But can they survive their own explosive
personalities?
Yes, it seems the Crusaders have been fighting
side-by-side for quite a while now, and they may just be begging on each
others' nerves! Nevertheless, they manager to save the day...again! For
their efforts, they are awarded a government contract, instituted by one
Col. Mike Kold.
Since their headquarters were recently destroyed,
the Crusaders needed support for both a base of operations and general
funding to support the necessary costs of crimefighting. The Web, however,
is immediately converned due to rumors of improper conduct on the part of
Col. Kold.
The Web is also concerned that the government may
have the right to send the Crusaders off to war in land, like the Middle
East! His fears are validated when they arrive at their new
headquarters... a certifiable DUMP! But the colonel promises unlimited
labor and materials to refurbish it, so the Crusaders soldier on. But will
they be safe for long? Does Col. Kold have something else up his sleeve?
Only time will tell...
WEB OF INTRIGUE!
August 1999
This month's story is perhaps the most offbeat
Crusaders adventure yet: "A Is For Alien, B Is For Boston, C Is For
Crusaders" from BLUE RIBBON COMICS #13 (October, 1984). And how could
it not be offbeat? After all, it features a surprise guest-star who is not
your ordinary, run-of-the-mill superhero-- namely, Thunder Bunny! (Thunder
Bunny began life at another publisher, Charlton Comics, before landing
alongside Archie Comics' famous Crusaders. His visit was brief but
notable). Yes, that muscle-bound rabbit created by Martin L. Greim was
soon to find himself up to his rather long ears in action and intrigue.
It all starts when the government calls in The
Mighty Crusaders to investigate U.F.O.' sightings throughout the city of
Boston. Caught up in the excitement is young Bobby, who secretly is
Thunder Bunny! Concerned of reports that officials think HE is one of the
aliens, he plans to meet with the Mighty Crusaders and set the record
straight. Picturing his super-heroic alias in his mind, he claps his hands
and is miraculously transformed into the world's mightiest rodent... er,
rabbit! Meanwhile, the Crusaders are briefed on the alien situation at the
State House. It seems the crew of the missing Trawler spacecraft
returned-- with a holographic message from another world! A hideous
intergalactic "merchant" names Lu-Ta from the M-7 galaxy is
demanding human craftsmen give up their freedom to act as slaves on his
planet-- or earth will face total annihilation!
The Crusaders are incensed by the message and vow
to defeat the aliens-- which is exactly the moment Thunder Bunny flies
into the room! Believing Thunder Bunny is in league with Lu-Ta, the
Crusaders take chase after him, leaving him no time to explain! A massive
battle ensues, wherein Thunder Bunny proves you can look goofy and still
kick butt! But he's smart enough to know they can't fight forever, so when
he's out of sight, he changes back to Bobby just long enough for the
Crusaders to compose themselves. Then, changing back into Thunder Bunny,
he approaches the more subdued Crusaders in friendship, explaining
himself. They are amazed he can talk, and believe him when he says he's
not in league with Lu-Ta.
Realizing they've been wasting valuable time, the
heroes decide to unite against their common enemy-- and just in time, too,
as Lu-Ta has unleashed a deadly fleet of alien-manned space ships to
savage the city! The Crusaders and their new friend put up a valiant fight
against the aliens, but just as it seems they will win the battle, the
aliens prepare to launch their disruption cannon, whose force would
obliterate the Earth within seconds! The Crusaders soon learn they have a
valuable ally in Thunder Bunny-- since the creatures of M-7 were the one's
to destroy his original home planet!
With sheer guts and determination, Thunder Bunny
hurtles his way toward the ship and destroys it before IT can destroy the
Earth. His energy spent, he falls back to Earth, but where we do not
know-- leaving the Crusaders to ponder if they'll ever see his like again!
WEB OF INTRIGUE!
September 1999
In "Heads I Win, Tails You Lose" from
BLUE RIBBON COMICS # 7 (April, 1984), The Fox finds himself caught between
his livid girlfriend, Delilah, who feels The Fox's superheroics have
driven a wedge into their relationship; and The Eraser, who has just
escaped from the asylum and is looking for revenge! Well, when it comes to
the sour love lives of superheroes, there's only one place to turn-- and
so, Paul Patton, aka The Fox, pays a visit to criminologist John Raymond,
who in reality is The Web-- henpecked hero!
While The Web dispenses his valuable advice to
The Fox, the word comes in of The Eraser's doctor's untimely end, and so
the duo find themselves on duty! The Eraser's trail leads to the local
hospital, where his numer one henchman, Martial Law, is recovering from a
run-in with The Fox. The heroes spring into action, easily dispensing of
the dastardly duo. But The Fox's problems are just starting.
Vowing to reveal his identiy to Delilah and patch
up their relationship once and for all, The Fox shows up at her
apartment-- only to have Delilah lunge at him with a knife! He has no
choice to defend himself and then... mysteriously, Delilah morphs into The
Brain Emperor!
It was all an evil trick! But most awful of all,
The Brain Emperor hands The Fox a "Dear John" note from
Delilah-- she just can't endure the rock-em sock-em lifestyle of a
superhero any longer! Has she left The Fox for good? In the end, love is
the toughest challenge of all for The Fox!
WEB OF INTRIGUE!
October 1999
This month's featured story is an untitled tale
from THE BLACK HOOD #2 (August, 1983) and features the "return"
of The Fox, part of the 1980s re-launch of Archie's superhero universe.
This amusing tale features the unique art of Alex Toth in a story that
invokes the classic movies of Humphrey Bogart.
The Fox character is reintroduced with his the
mythology of his original 1940s incarnation left intact: he is secretly
Paul Patton, ace newspaper reporter/photographer.
The intrigue starts in a colorful hotel in
tangier, when a burly stranger sneaks up on Paul Patton and knocks him
flat! The thug explains it's a message from Petey Bosco, a Chicago
mobster. "He's still pretty hot about yer news pitchers nailin' him
into da' pen, from three to ten!," says the thug, making reference to
Patton's article that helped land Bosco in jail. The thug reveals himself
as Cosmo Gilly, an ex-pro boxer who "came dat close t'bein'
heavyweight champeen-- twice!"
In an ironic twist, the two become friendly, and
although Cosmo doesn't spill the beans, Patton has reason to believe
someone may be after Cosmo. Right he is! Donning his Fox costume, he
interrogates several of the underworld riff raff that litter the streets
of Tangier. The trail is cold, so the two sit back for dinner at the Hotel
Dada, where Cosmo reveals his wife and brother are the ones who suggested
he take a cruise to Tangiers.
Suddenly, shots ring out in the hotel restaurant!
Patton swings into action as The Fox and who does he find? Cosmo's wife
and brother, of course! Holed up in suite 27, the two are booking a flight
for their getaway, thinking that Cosmo is done for. It is they who are
done for, however, and The Fox makes short work of the dastardly duo, who
were out to collect the insurance money on Cosmo!
Getting plenty of photos to use in his article
upon his return to the USA, Patton goes to visit Cosmo in the hospital.
Being the big strong guy he is, Cosmo has survived! The two friends soon
return to the USA for further crime-fighting adventures!
WEB OF INTRIGUE!
November 1999
Ha ha! Snared you!
That's what you get when you come too close to The Web! Well, now that
you're here, we might as well share one of The Web's "glory
stories!" That's right, every month you can get "caught" up
in a classic tale featuring that crime-fighting crusader, The Web!
Last month, we took a look at one of the Web's
best buddies, The Fox! This month, our focus is on the vivacious SHE-FOX!!
Jumping into action in THE MIGHTY CRUSADERS #13
(September, 1985), this sassy heroine loved to upstage The Fox! She starts
right off the bat, as The Fox tries to stop street vandals from stealing
his hubcaps. While The Fox is outmaneuvered by the teens, The She-Fox
appears out of nowhere to stop them in their tracks! The foxy duo soon
learn from the teens that an illegal "chop shop" has been
sending youth around to steal parts of cars.
Reluctantly teaming up, the competitive heroes
crash the chop shop-- literally, as The Fox's "Flying Fox"
roadster is equipped with a battering ram! The battle rages, but even
though they're winning, both The Fox and the She-Fox are wary of one
another-- the Fox is especially embarrassed when one of the thugs refers
to The She-Fox as his partner! It seems that, outside of working with The
Crusaders, The Fox prefers to work alone, and doesn't want his thunder
stolen by anyone! He should be grateful for the help, though, because
before too long, the unlikely team has pulled the plug on the operation.
Having cleaned up the crooks, the two quickly go
their separate ways, careful not to be seen changing into their secret
identities. Little do they know that in civilian life, they already know
each other-- as boyfriend and girlfriend!
Later, our heroes-- in their alter ego guises of
Paul Patton and Delilah Monaco-- embrace and kiss, as a news report on the
television declares, "Now that the voluptuous vixen prowls our city
streets, who needs The Fox? Will the black-garbed crusader be forced into
early retirement by his female counterpart?" More importantly, can
Paul and Delilah stay together if they ever find out they're really The
Fox and The She-Fox?!
In the life of a super-hero, the intrigue never
ends!
WEB OF INTRIGUE!
December 1999
This month, we take a look at an epic tale that
was nearly the Crusaders' last: "The Mighty Crusaders' Blackest
Day," from THE MIGHTY CRUSADERS #6 (August, 1966).
The action is there from the start, with The Fly
and Fly Girl trying to save some civilians from giant metallic dogs being
commandeered by mysterious, helmeted figures. Making short work of the
metal monsters, The Fly and Fly Girl aren't expecting the reaction they
get from the civilians -- they're MAD! It turns out that they're all CIA
agents on "special maneuvers," testing out special weapons.
Naturally, the "interference" by the superheroes ruined the
tests.
Meanwhile, The Shield is having similar problems.
Collaring a pair of crooks, he's ready to cart them off to jail when a
pair of FBI agents reads him the riot act:
"We recognized these hoods as
members of a mob that also runs a big counterfeiting operation! If not for
your interference, we could've trailed them to their secret
headquarters!"
As if that weren't enough, it gets worse --
spotting threatening orbs in the sky, The Comet investigates. In
self-defense, he obliterates it with a de-atomizing ray. But The Comet
winds up in trouble too -- the Secret Service was taking film footage of
the unworldly orbs for research, and The Comet's attack scared them all
off!
Last but not least, The Black Hood commits an
embarrassing boo boo -- bringing down the chief of police, who was
masquerading as a criminal as part of a prank for a special event in his
honor!
You would think the day couldn't possibly get
worse -- but it does! To find out how, look for next month's (January's)"Way
Uncool Dude Of The Month" column featuring the evil Maestro!
TM/©
2003 ACO
THE
"S" FILES!
November 1997
This time, our focus is on costumes. Did you ever
wonder what material a hero's costume is made of?

We asked The Web, and here's what he had to say:
"Our costumes are made of
neoprene-- the same material that wetsuits are made from. That way, our
trunks don't ride up on us when they get wet!"
Be with us next time, when we present another
little known heroic fun fact!
THE
"S" FILES!
December 1997
This time, we present the top ten gift ideas on
every titan's holiday wish list:
TOP TEN THINGS TO GET A HERO FOR CHRISTMAS OR
HANUKKAH!:
#10:
Boot polish
#9: Munchies for their utility belt
#8: A detailed Atlas, for those long flights from home
#7: A box-set of classic Superguy episodes on videocassette!
#6: The keys to the city... any city!
#5: New knuckles (it's painful punching out punks!)
#4: A gift-certificate good for a year's worth of dry-cleaning!
#3: A girlfriend to keep teen sidekicks out of their hair!
#2: A new pair of X-Ray Specs!
...and the #1 item on every hero's wish list:
A clone of their alter-ego-- who
can spend more time with their significant other!
THE
"S" FILES!
January 1998
This time, we present the top ten New Year's
Resolutions on every heroes' list:
TOP TEN NEW YEAR'S RESOLUTIONS OF THE MIGHTY
CRUSADERS:
#10:
Ask questions first-- then pummel!
#9: Use more doors-- it's expensive fixing windows!
#8: Be more patient with their pesty teen sidekicks!
#7: Save the world first, flirt with damsel in distress second!
#6: No more corny speeches when it looks like the bad guys are about to
destroy them!
#5: Give the right of way to their fellow, flying crusaders!
#4: Work out more-- then they won't need an armor suit!
#3: No more recreational use of X-Ray Vision!
#2: Stop revealing secret identities to everyone!
...and the #1 item on every hero's list of New
Year's Resolutions:
Make sure their agent gets them
script approval rights on any movies about their lives (nobody likes a BAD
superhero movie-- and there have been plenty)!
THE
"S" FILES!
February 1989
Since this month is February, and February means
Valentine's Day, we thought we'd offer some romantic suggestions for those
heroic Romeo's venturing forth this Valentine's Eve:
TOP TEN MOST ROMANTIC THINGS TO DO ON A
"SUPER-DATE":
#10:
Protect your mate by beating up the phony monsters in the Tunnel Of Love!
#9: Instead of giving her a rose, give her a whole rosewood tree -- after
all, you're strong enough!
#8: Instead of a varsity sweater, let your best gal wear your cape!
#7: Wow your date by making her think you're psychic-- use your X-Ray
Vision to "predict" what her fortune cookie says!
#6: Use your heat vision to cook the perfect steak, but be careful not to
burn it! #5: Take your significant other to the gym and impress her by
benchpressing 1000 times more than the strongest guy in the place!
#4: Instead of flying, take a cab to a movie or restaurant for a change!
#3: Go to the laundromat and engage in sweet talk while your
super-costumes swirl around in the spin cycle!
#2: Fly over abandoned warehouses and see if you can spot any
super-villains smooching!
...and the #1 suggestion for a romantic
Valentine's "Super-Date":
Using your super-strength, crush
a rock into a perfect, heart- shaped diamond and give it to your
sweetheart!
THE
"S" FILES!
March 1998
Since this month is March, and Spring is just
around the corner. That means that would-be athletes everywhere are
forming softball teams! It seems that every supermarket, factory and radio
station in a given city have their own softball leagues, so why should
superheroes be any different? Well, The Mighty Crusaders are getting ready
to step up to the plate too - and here is their starting line-up (and
why):
PITCHER: The Shield.
Naturally, the leader of the Crusaders should lead our heroes on the mound
as well!
CATCHER: The Web.
Spiders are known to catch flies in their webs, and likewise, The Web
catches balls in his glove !
CENTERFIELD: The Fly
(speaking of flies!) He is just the type of level-headed guy you want in
centerfield. Of course, he is not allowed to bat - he might hit too many
pop-out "fly" balls! So he has a designated hitter.
DESIGNATED HITTER: Steel
Sterling. Stepping up to the plate in place of The Fly is this powerhouse
hitter - sure to send 'em out of the park! But he needs a designated
runner because his muscular legs get in his way.
DESIGNATED RUNNER: The
Fly. Okay, once Steel belts 'em out into the field, The Fly is allowed to
run around the bases (hey, we don't want to give the guy a complex!)
RIGHT FIELD AND LEFT
FIELD: The Jaguar and The Fox. Because you need speedy guys in the
outfield to chase after all of those balls!
SHORT STOP: Bob Phantom.
Because... well, because he is short!
FIRST BASE: Black Jack.
He is sharp and sprightly - and he is sure to tag any runner out who leads
too far off first!
SECOND BASE: The Comet .
His keen reflexes make him the perfect guy to pull off double plays!
THIRD BASE: The Black
Hood. This guy is tough and he has quite an imposing presence. Good at
keeping guys from stealing home!
MANAGER: The Hangman.
Hey, would you want to upset your manager if his name was The Hangman?
Neither would the other Crusaders, into whom The Hangman has struck fear
and terror! Expect them to play their best and have a winning season under
The Hangman's watchful eyes.!
THE
"S" FILES!
April 1998

Since this month is April, and April 1st is
"April Fool's Day," we thought we'd concentrate on one of the
most auspicious members of the Mighty Crusaders -- NOT! We're speaking, of
course, about CAPT. SPROCKET, who enjoyed a healthy run for a few years in
the pages of ARCHIE'S MADHOUSE. The following strip originally ran in
ARCHIE'S MADHOUSE #53 (April, 1967). It's a great example of what made
this hero so super-- NOT!!!
THE "S" FILES!
May July 1998
"S"
stands for "super," and every month we'll give you tasty
tidbits regarding what helps make a hero a hero.
This time, we're offering you something special
-- a contest! YOU be the one to show US what makes a hero a hero! Here's
the plot: there's a new bad guy in town, called THE MIXER. This diabolical
fiend has a special weapon that, when aimed at one or more superheroes,
actually combines them into ONE hero! You're job is this: look at the
"All About The Mighty Crusaders" page. Pick two or more of the
superheroes, then draw one new character made up of all the
characteristics of the heroes you've chosen. For example, if you chose THE
WEB and THE SHIELD, you might have the top half of his costume red, white
and blue, and the bottom half yellow and green. He could have webbing
under his arms, but carry a shield. You get the idea. If you want, you can
even name this new hero you've concocted. If you're really ambitious, you
can even draw your rendition of THE MIXER. What does he look like? Is he a
giant cement mixer with legs? A walking blender? You decide! Send your
drawings to the address below and we'll put the best ones up on our site
in a future edition of the S-FILES!:
Send
your entries to:
Paul
Castiglia
THE MIXER/WEB SITE CONTEST
c/o Archie Comic Publications, Inc.
325 Fayette Avenue
Mamaroneck, NY 10543
THE
"S" FILES!
September 1998
This month, we're proud to present the first
winner of our "Mixer" Contest. (To find out how you can
enter this contest, check out our
previous month's edition of The "S" Files.)
Now, without further ado, our winner is:
Christian
L. of New York
Here's his winning entry:
MIGHTY CRUSADERS MELDED IN
MIXER MELEE! CITY IN PANIC
Not
even in his most diabolical fantasy could THE MIXER hope to ensnare
the entire Crusaders team in his fiendish trap, but what if he did? I
present THE MIGHTY CRUSADER, a composite of the entire assemblage
of Mighty Crusaders.
Here's
a breakdown of the costume elements which the Crusader inherits from each
team member:
Here's
a breakdown of the costume elements which the Crusader inherits from each
team member:
·
Legbands from The Shield
·
Collar from The Jaguar
·
Belt from Steel Sterling
·
Wings from The Fly and
Fly Girl
·
Cape from Captain Flag
·
Sleeves from The Comet
·
Chest symbol from a
composite of Firefly and The Fox
·
Tunic from Bob Phantom
·
Leggings from The Black
Hood
·
Visor from The Wizard
·
Rope from The Hangman
·
Arm webbing from The Web
·
Bracelets from Fireball
·
Holster from Black Jack
·
Head crest from Mr.
Justice
·
Mask from Inferno
Congratulations, Christian!
Keep sending those entries in -- maybe next
month, yours will show up here! Send them to:
·
Paul Castiglia
THE MIXER/WEB SITE CONTEST
c/o Archie Comic Publications, Inc.
325 Fayette Avenue
Mamaroneck, NY 10543
THE
"S" FILES!
October 1998
This
month, we're proud to present our October winner of our "Mixer"
Contest.
Now,
without further ado, our winner is:
Miktung
K. from Hong Kong
Here's
Miktung's winning entry:

FIRE
GIRL
A combination of Fly Girl, Fireball and Firefly.
Congratulations, Miktung!
Keep
sending those entries in, and maybe next month, yours will show up here!
Send them to:
Paul
Castiglia
THE MIXER/WEB SITE CONTEST
c/o Archie Comic Publications, Inc.
325 Fayette Avenue
Mamaroneck, NY 10543
THE
"S" FILES!
November 1998
"S" stands for "SUPER,"
and every month we'll give you tasty tidbits regarding what helps make a
hero a hero.
This month, we're proud to present our November
winner of our "Mixer" Contest.
Now, without further ado, our winner is:
Fallon
C. of Nash Creek, New Brunswick, Canada
Here's
Fallon's winning entry
 
JAGUARFLY
A combination of The Fly and The Jaguar
...and THE MIXER himself!
Congratulations, Fallon!
Keep sending those entries in, and maybe next
month, yours will show up here! Send them to:
Paul
Castiglia
THE MIXER/WEB SITE CONTEST
c/o Archie Comic Publications, Inc.
325 Fayette Avenue
Mamaroneck, NY 10543
THE
"S" FILES!
December 1998
This
time, we're offering a new feature: origins of some of our favorite
superheroes! Let's get the ball rolling with one the coolest, the
bombastic Black Jack!

:



]
THE "S" FILES!
January 1999
This time, we're offering a new feature: origins
of some of our favorite superheroes! Let's get the ball rolling with the
story of The Comet!



THE "S" FILES!
February 1999
S" stands for "SUPER,"
and every month we'll give you tasty tidbits regarding what helps make a
hero a hero.
Here's the third installment of our series
re-telling the origins of some of our favorite superheroes. This month,
we'll take a look at The Black Hood!


THE "S" FILES!
The Origin of Steel Sterling
March
1999

THE "S" FILES!
April May 1999
Here's
the fifth installment of our series re-telling the origins of some of our
favorite superheroes. This month, we'll take a look at The Jaguar!


THE "S" FILES!
June 1999
Here's the sixth installment of our series
re-telling the origins of some of our favorite superheroes. This month,
we'll take a look at The Shield!


THE "S" FILES!
July - November 1999
S" stands for "SUPER,"
and every month we'll give you tasty tidbits regarding what helps make a
hero a hero.
Here's the seventh installment of our series
re-telling the origins of some of our favorite superheroes. This month,
we'll take a look at Mr. Justice!
THE
"S" FILES!
June 2000
"S"
stands for "SUPER," and in each new installment we'll
give you tasty tidbits regarding what helps make a hero a hero.
This
time, we continue our special series of public service announcements
featuring some of our favorite superheroes! This time, our featured hero
is Capt. Flag, teaching us all about Bicycle Safety!
THE
"S" FILES!
July 2000
"S" stands for "SUPER,"
and in each new installment we'll give you tasty tidbits regarding what
helps make a hero a hero.
This
time, we continue our special series of public service announcements
featuring some of our favorite superheroes! This time, our featured hero
is Bob Phantom, teaching us all about Roller-Blading Safety!
TM/©
2003 ACO
WAY UN-COOL DUDE OF THE MONTH!
November 1997
This
time, we're proud (NOT!) to present... THE FLIPPER! The Flipper was a
rouge circus acrobat who used gymnastics to gyp the law-abiding. In the
story, "The Web Versus The Flipper" from MIGHTY COMICS #46 (May,
1967), this nimble no-goodnik terrorized a Mayoral conference and robbed
Roxley's Department Store! The Big Top proved to be "The Big
Stop" for The Flipper, however, when The Web tracked him back to his
circus lair and did some flipping of his own!
WAY UN-COOL DUDE OF THE MONTH!
December 1997
This time, we're
proud (NOT!) to present... THE PHANTOM OF THE PENITENTIARY! The most
striking feature of this rascally rogue was the fact that he bore an
uncanny resemblance to the title monster in one of the many 1950s monster
flicks that's "so bad it's good": ROBOT MONSTER! That no-budget,
no-brainer drive-in classic featured a monster from outer space who was
less than scary: all the producer could afford was a gorilla suit and a
helmet for the poor chap! Of course, an artist's imagination isn't limited
by budgets-- so we can only guess that THE PHANTOM OF THE PENITENTIARY
wore basically the same exact outfit because the artist was up late trying
to meet a deadline, and this turkey of turkeys flickered in the background
on his TV screen! But while his outfit may have been uncool, the character
turned out to be rather tragic. In a story bearing his name which
originally appeared in MIGHTY COMICS #47 (July, 1967), this hairy hooligan
hassled The Hangman! Everyone knows that's a bad move! By story's end, it
was revealed that this towering figure was none other than former- warden
Meggs! How did an average, middle-aged man pull off such a rampage? The
thought of enforced retirement pushed him over the edge and started to
suffer from a split personality! When his dark side took over, he donned
this strange outfit and had the super-human strength of a madman! With a
spotless record of law enforcement before his affliction, the Hangman had
compassion for him, and looked forward to his rehabilitation.
WAY UN-COOL DUDE OF THE MONTH!
January 1998
This time, we're
proud (NOT!) to present... THE KNAVE! The Shield tangled with this
no-goodnik in the pages of MIGHTY COMICS PRESENTS #41, (Dec.,
1966).
Poor Shield-- all
he wants to do is land a steady job for his alter ego, Joe Higgins. Soon,
he's singing "I've been working on the railroad," as a railroad
construction worker... but no sooner does he get this job than his
livelihood is derailed! Spotting a notorious gang of train-robbers, he
feigns cowardice and is fired from his job-- but he had no choice, because
he had to leave the site to nab those crooks! Nab them he does, but as he
prepares to leave, a young man hands The Shield what he's told is a fan
letter-- but he's instructed not to read it for an hour. Well, read it he
does... and it turns out to be a challenge from a new super-baddie on the
scene: The Knave! This character, claiming to be an all-star athlete using
his prowess for crime, wants to play the Shield for sport-- will the
Shield be able to stop his crime wave? The battle lines are drawn as The
Shield, as instructed, meets the Medieval-garbed crook at the local sports
store at Midnight. At first, the Knave appears to be no match for our
hero, but when he grabs a bag full of golf clubs and flings them at the
Shield, it's lights out for the star-spangled crusader! The next evening,
The Shield receives another note-- this time the Knave's target is a
wealthy business man's yacht! The game of cat and mouse takes The Shield
from the crystal waters to the dock of the pier to a marine museum-- where
the Shield finally nabs this slippery suspect-- in a fish net, of course!
WAY UN-COOL DUDE OF THE MONTH!
February 1998
This time, we're proud (NOT!) to present...
THE MIND MONSTER! This creepy crook with the crate- sized cranium created
chaos for The Jaguar in a story appropriately titled, THE JAGUAR VS. THE
MIND MONSTER, from THE JAGUAR #12 (May, 1963).
It all began when
master scientist, Ralph Hardy, invented a "Memory Ray"-- a
revolutionary device which increases the power of an animal's brain so
that they can memorize facts and learn anything instantly! As fate would
have it, late one night a dim-witted thief breaks into Ralph Hardy's lab,
hoping to score some "priceless stuff" from his safe! Within
moments, he's tripped over the Memory Ray, setting it off! This once
typical-looking thug now has a head the size of a medicine ball-- and a
lumpy one at that! Horrified at his reflection in a mirror, he wants to
destroy the machine-- but then realizes he may need it to change himself
back. He reasons that only Hardy would know how to counteract his
condition. Miraculously, his mind instantly tells him Ralph Hardy's phone
number. Realizing he can instantly solve any puzzle or problem, the
crook's mind figures out the combination to the safe's lock! Not only
that, he realizes that Ralph Hardy and The Jaguar are one and the same! He
comes up with a master plan: steal as much money as possible, and then
blackmail Hardy, threatening to reveal his secret identity if he won't
change him back! Just when it looks like he'll get away with it, the
unexpected happens: the ray's reaction wears off naturally, changing the
"Mind Monster" back to his regular, hoodlum self-- with no
memory of ever having had intelligence! The security of the world... and
Ralph Hardy's vault... and The Jaguar's secret identity... are all safe
once more, thanks to the crazy-mixed-up world of science!
WAY UN-COOL DUDE OF THE MONTH!
March 1998
This
time, we are proud (NOT!) to present... THE HAMMERHEAD! Appearing in THE
MIGHTY CRUSADERS #7 (October, 1966) in a story titled, THE SAVAGE
HAMMERHEAD, this was a baddie who literally lived up to his name! Looking
like professional wrestler George "The Animal" Steele, this
brute sported a black and red jumpsuit with a hammerhead helmet! It all
begins when The Shield and The Black Hood are high overhead, patrolling
the world in their "C-Craft." Suddenly, their flying machine
goes off course. It is being pulled to the ground by a mysterious magnetic
force! It soon becomes apparent that a magnetic ray machine is behind the
abduction. As the duo exit their ship, they are set upon by a humangous
mechanical spider - with giant hammers for arms! Dodging the crushing
blows of these gigantic tentacles, our heroes are greeted by Hammerhead
himself! Hammerhead announces his plans to annihilate them and the rest of
The Crusaders and launch a campaign of "larceny unlimited!"
While he tangles with The Shield and The Black Hood, his giant-spider
contraption resumes its attack, much to Hammerhead's surprise!:
"My mechanism was automated to resume
the attack! Now I'll be destroyed, too!"
But then, Hammerhead remembers he has got his
very own clicker:
"Wait! This remote control device will
switch off the attackorama!"
The fisticuffs then continue, when finally...
"Thanks to the remarkable new costume
which had been gratuitously presented to The Shield by the battle-wise
technicians of the evil-combating organization called T.R.I.U.M.P.H..."
Yes, those are twinkling stars emanating from
the front of The Shield's costume, creating a case of star-spangled
blindness for Hammerhead!
Yes, only in the swinging sixties could The
Shield be given this truly "grooviest" of powers! Needless to
say, Hammerhead was soon "nailed" - and the Hammer was sent to
the slammer!
WAY UN-COOL DUDE OF THE MONTH!
April 1998
This time, we're proud (NOT!) to present...
THE GLOATER! Appearing in FLY MAN #37 (May, 1966), in a story titled, THE
GLADIATOR FROM TOMORROW, this was one cosmic baddie! Flying through time,
seeking anyone who'd fight him, one day he decided to monitor The Shield!
Learning his secret identity, The Gloater tracked the Shield down and
challenged him:
"I roam through time-and-space seeking
adversaries worthy of being combated by my fantastic might! I warn you
that this battle-suit I engineered contains a multitude of amazing, deadly
weapons!"
And so, being the brave hero he is, The
Shield accepts the challenge! The Gloater's suit, however, is proving to
be more than a match for The Shield, when they are interrupted by a pack
of hungry wolves. The Shield diverts the wolves' attention to his foe, but
the Gloater's gadgets make them flee instead! While The Gloater is
preoccupied with the wolves, however, The Shield grabs a tree trunk and
hurls him into the mud! Back on his feet, the Gloater once again attempts
to shoot acid, gas and molten liquid at The Shield, but the spouts on his
suit are filled with mud! To quote The Shield:
"Just as I planned, the hard clay you
took a mud-bath in has plugged up some of your suit's nozzles! The forces
you're trying to unleash at me, are back-firing at you!!!"
Inevitably, The Gloater's suit explodes from
the pressure -- revealing a dwarf-like alien within! The malevolent Shield
allows the defeated Gloater to return to his home planet, however:
"If I'm a judge of character, he'll
return to chicken-plucking, or whatever his job in the future was and
quite playing the bully!"
And so, another adventure ends for the
star-spangled crusader!
WAY UN-COOL DUDE OF THE MONTH!
May 1998
THE MONSTER MASTER! Appearing in THE MIGHTY
CRUSADERS #7 (October, 1966), this craggy-looking creep posed a multiple -
threat to the valiant hero, Steel Sterling! Using his "robot-
brain" computer, the Monster Master inputs all of Steel Sterling's
attributes, in the hopes that the computer will suggest "monsters
capable of defeating that crusading swine!" One by one, however, his
creatures of destruction fail. Finally, he enlists the computer to
transform himself into "A Steel-Sterling-Destroying-Creature!"
The Monster Master gains "Doom Antennae" in his metamorphosis --
"each antennae has a different, amazing power!" For awhile, it
looks like The Monster Master may actually be strong enough to defeat
Steel Sterling, but when he threatens to dismantle his computer once he
gets rid of Steel, he seals his fate! During the heat of battle, the
Monster Master is actually sucked into and trapped inside the computer!
The computer gave the Monster Master antennae for just this purpose -- he
didn't want to be dismantled! Steel Sterling, recognizing the computer's
goodness, adopts it as his own, and once again, the earth is saved --
thanks to one of The Mighty Crusaders!!!
WAY UN-COOL DUDE OF THE MONTH!
June 1998
This time, we're proud (NOT!) to present...
THE KARATE MASTER! Appearing in MIGHTY COMICS #42 (January, 1967), this
bulky brute badgered The Black Hood! It all began innocently enough, as
The Black Hood agreed to take part in a charity wrestling match. His
opponent, however, seemed to be out to destroy The Black Hood for real!
The two tussle in an all-out frenzy, bodies being flung across the ring!
When the Black Hood sends The Karate Master sailing towards the window,
The Karate Master draws forth a gun and starts shooting, only to escapes
out the window when he runs out of bullets. Needless to say, his actions
leaving The Black Hood and the police perplexed. Groggy after his intense
battle, The Black Hood tries to rest in his dressing room, but is knocked
out by a mysterious gas! Waking to find himself back in the ring, he once
again faces The Karate Master! It appears The Karate Master kidnapped him
and is now staging his own wrestling match:
"Now it can be told that I have been
hired by gangland to destroy you, their greatest nemesis!"
The Black Hood must valiantly face his
opponent once more. Flinging him into the gun-toting thugs planted in the
corner of the ring, The Black Hood uses those very guns to shoot out the
windows, sending the crooks into a panic! Of course, the police were
alerted of the gunfire and to their surprise, found the biggest collection
of wanted criminals ever gathered under one roof! Unfortunately, in all
the excitement, The Karate Master himself manages to escape, but our hero
pursues him. The chase leads The Karate Master to hijack a police car,
which The Black Hood manages to leap upon at the last moment! A fierce
struggle for control of the steering wheel follows, leading to the car
careening off a bridge! The water-logged brawlers continue their battle,
but The Black Hood gets the upper hand... or should we say fist... and The
Karate Master is brought to justice:
"Too bad the audience at our benefit
show didn't get to see you defeat the Karate Master," said the
policeman.
The Black Hood replied, "You can't have
everything, I guess... Ha, ha!"
Once again, a Mighty Crusader proves that
crime does not pay!!!
WAY UN-COOL DUDE OF THE MONTH!
July 1998
Yowza'! Here we are at
creep central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders!
This time, we're proud (NOT!) to present... PHANTASMON THE TERRIBLE!
Appearing in FLY MAN #35 (January, 1966), this icky intergalactic eyesore
decided to invade Earth just for the heck of it! And he didn't waste any
time about it, either, as, astride his demonic winged dragon, he swooped
down out of the cosmos in the very first panel, facing off against Fly Man
and Fly Girl:
"So... it's
Earth's two great champions... Fly Man and Fly Girl! Be warned that I am
the mightiest of the the warlords of the planet Diablor... to oppose me is
useless and stupid!"
Unfortunately,
he may be right, as his powers are many and mighty! He can control fire...
he can shoot lightning bolts out of his nostrils... he can stretch himself
to fantastic lengths... and worst of all, he can conjure evil alien
entities! He does just that, right after he siphons our heroes' strength
so they can do nothing but lie helpless and witness the mayhem! Calling
the evil entities his "Alieog-Laboid Henchmen," he conjures
Sorro -- who has the power of spreading misery; Disastro, who causes
disaster wherever he goes; and The Crumbler, whose "mere presence can
prove to be uniquely calamitous!" Soon, with Fly Man and Fly Girl
incapacitated, they set forth with nothing less than the wholesale
conquest of Earth on their monstrous minds! There's only one hope -- and
it is as dangerous as it is unexpected: Fly Man calls forth the evil
Bee-Man -- his sworn enemy from the underworld of monsters -- and
convinces him that the alien Phantasmon and his Alieog-Laboid henchman
plan to interfere with the Earth monsters' own plans for domination! Once
the monsters defeat the aliens, the heroes' powers return, and in
gratitude for tipping them off, the monsters retreat to their underworld
domain with their new prisoners in tow, leaving our heroes behind in
peace!
WAY
UN-COOL DUDE OF THE MONTH!
September 1998
This time, we're proud
(NOT!) to present...THE AMOEBA MAN!
Appearing in THE
MIGHTY CRUSADERS #48 (January, 1967), in a story appropriately titled, "The
Shield Vs. The Amoeba Man," this gelatinous glop of goo tried to
do away with The Shield once and for all! That "dreaded international
amalgam of evildoers," known as P.E.R.I.L., created another in a long
line of weird beings in their efforts to destroy The Shield: THE AMOEBA
MAN! The Amoeba Man is not shy -- he attacks The Shield right on the
street and really gives him a run for his money:
"Ulp!
This is like battling a bowl of jelly! The thing is enveloping me in its
substance! And the sustained contact is d-draining away my strength!"
And sap The Shield's
strength he does. In his weakened state, The Shield is carried off by The
Amoeba Man and placed into a space capsule, where they head off toward
another planet. While airborne, the masters of P.E.R.I.L. transmit a
message to the spaceship from their subterranean headquarters:
"Hear
this, Shield! Your satellite prison will orbit Earth for many years! There
is no water and no food in the craft! How long do you think you will
survive under such adverse circumstances?"
As if things weren't
bad enough, The Shield didn't count on one of his deadliest foes escaping
prison: The Wizard! This version of The Wizard (unlike his heroic Golden
Age counterpart), was a vile villain whom The Shield had locked away! But
when he learned that P.E.R.I.L. might defeat his foe, he felt slighted
indeed:
"Know
you not that The Shield is my rightful prey? He played a key role in
having me jailed! Now that I have escaped, he is mine...and mine
alone...to vanquish!"
The Wizard makes short
work of the P.E.R.I.L. agents, and proceeds to knock the satellite out of
orbit. Landing back on Earth, The Shield must now face the terrible tag
team of The Amoeba Man and The Wizard! But greed and pride are dangerous
things, and the two villains end up fighting over who will destroy The
Shield! Their fierce battle sends them hurtling over a cliff, and The
Shield lives yet another day to fight for justice!
WAY
UN-COOL DUDE OF THE MONTH!
October 1998
This time, in honor of
Halloween, we're proud (NOT!) to present a story called...The Lady and
the Monster from ADVENTURES OF THE FLY #13 (July, 1961).
Enjoying a date at the
movies, The Fly and movie star Kim Brand take in the latest sci-fi
film. After Kim comments that she's glad aliens don't really exist, the
Fly tells her they are real, and takes her to the laboratory of
Professor Jahkle. The Professor has created a replica of an alien from
Saturn, but in the midst of trying to control it, he has a heart attack!
Since only he can work the control board, it's up to the Fly to save his
friends...and himself...from this robot run wild! It's no use, however,
and the monster breaks free and into the street. It seems like a hopeless
situation, when suddenly, the monster returns with a bouquet of flowers
for Kim! He abducts Kim -- not harming her, but not letting her go,
either. The Fly soon follows them to a missile base, but his attempts to
stop the onslaught are useless. In the end, it's beauty who kills the
beast, as Kim lures the robot to high tension wires, which naturally short
him out!
WAY
UN-COOL DUDE OF THE MONTH!
November 1998
This
time, we're proud (NOT!) to present a story called... THE MIGHTY CRUSADERS
VS. THE BRAIN EMPEROR from THE MIGHTY CRUSADERS #1 (November, 1965). In
their inaugural edition, the greatest heroes of the Mighty Comics universe
were commencing with their formation. Before they ever officially united,
however, The Brain Emperor threw a monkey wrench into the works: sending
five evil creatures down from the cosmos before his own arrival. The
Crusaders made short work of each of them. The Shield shattered Thornaldo,
Black Hood blasted Bombor, Fly Girl flattened Wax-Man and The Comet
clobbered Electroso. Mysteriously, after absorbing his powers, Force-Man
fled The Fly.
After the villains
were vanquished, an unforeseen event took place: the heroes squabbled over
who was the mightiest! Naturally, this wasn't helping them to become a
team! The Brain Emperor was counting on the old expression, "United
We Stand, Divided We Fall," to aid him in his quest of world
domination. Silly bad guy! Having a common foe to unite against only made
our heroes realize the error of their ways! Ultimately, the heroes pretend
to have fallen under The Brain Emperor's command, only to mentally defeat
him and short-circuit his will! The heroes send him back to where he came
from, and from that day forward, pledge to protect the earth as a team --
as earth's mightiest team, THE MIGHTY CRUSADERS!!!
WAY
UN-COOL DUDE OF THE MONTH!
December 1998
This time, we're proud
(NOT!) to present a story called... THE HUMAN OCTOPUS from THE ADVENTURES
OF THE JAGUAR #15 (November, 1963). It all starts on Octopus Island, where
an ancient legend warns that serious danger will befall those who raid its
cove's oyster beds! Well, some crooks don't believe in legends, and it's
here that we find two-bit crook Rod Roscoe and his two henchman
approaching the cove in their boat. Roscoe, scuba gear on, only has one
goal: obtain the million-dollar pure black pearl within the giant oyster
below! His henchman get cold feet -- they don't want to test the legend,
and they know that The Jaguar is hot on their trail, so they drop Roscoe
off in the water and sail away. The Jaguar is two steps ahead of them,
however, and stops them before they can make their getaway. The henchman
tip the Jaguar off to Roscoe's scheme, and he races through the ocean's
depths in hopes of capturing Roscoe before tragedy strikes! But he is too
late: as Roscoe approaches the oyster, strange radiation engulfs his body,
transforming him into an Octopus man! Not only that, but he now has the
powers of all sea creatures at his disposal! A mighty battle ensues, and
for awhile it looks like curtains for the Jaguar, until the Jaguar gets a
brilliant idea:
"What
if he only has his powers within the range of that strange pearl's
radiation? I can't lose anything by playing my hunch! So I'll kick the
pearl way out to sea!"
In so doing, the Human
Octopus turns back into plain old Rod Roscoe again, and barely a match for
our terrific titan! Another case solved by that friend of all animals, The
Jaguar!
WAY
UN-COOL DUDE OF THE MONTH!
January 1999
This time, we're proud
(NOT!) to present... THE METAL WITCH! This sinister siren proved to
be a fly in the ointment for Fly Girl in MIGHTY CRUSADERS #7
(October, 1966).
To find out just why
the Metal Witch is in such a foul mood, you have to go back to the
beginning -- and this story, entitled "The Origin Of Fly Girl,"
does just that. It re-tells how Kim Brand received her Fly powers, while
also bringing us up- to-date on her current dilemmas. It seems that The
Fly himself was once in a very tight spot -- being pummeled by The Metal
Master -- and it didn't look good! Turan, the Fly World emissary who had
given The Fly his powers, couldn't bear to watch from above while one of
Earth's greatest champions was being destroyed! He decided to bestow The
Fly powers on another deserving Earthling -- actress Kim Brand, who
answered the call and saved The Fly from imminent destruction -- and
destroyed The Metal Master in the process!
Fast-forward a few
years, and the situation is now reversed: Kim Brand's palatial Hollywood
mansion is invaded by The Metal Witch! The Metal Witch announces she is
the Metal Master's mate -- and she's come from the "doom
dimension" seeking vengeance! Using her command of metals, she
levitates Kim's Fly ring right off her finger, rendering her incapable of
transforming into Fly Girl! The Fly is returning from Fly World, where
Turan has given him a ring granting him even greater powers than before.
He can't wait to tell Fly Girl, and is speeding towards her estate,
unaware of the danger she's in. But not for long! Proving that one good
turn deserves another, this time it is The Fly who saves Fly Girl! The
Metal Witch flees the scene, and Kim is once again able to become Fly
Girl. She and The Fly take off after The Metal Witch, and in the process,
discover the new powers they have when their rings touch: they can change
shape and size, move at incredible speed and have enhanced strength!
Together, they use these new powers to defeat the Metal Witch, sending her
hurling into space!
WAY UN-COOL DUDE OF THE MONTH!
February 1999
This time, we're proud
(NOT!) to present...THE MAD GADGETEER!
This gimmicky goon
turned out to be a real tough game for that master criminal hunter, The
Black Hood, in MIGHTY COMICS #44 (March, 1967). It all started when
someone masquerading as The Black Hood robbed a local factory. The punk
he's pursuing has a devious plan -- frame The Black Hood, then blow him up
to make the authorities think the crook has been done away with! But we're
talking about The Black Hood here -- master crime-fighter, who easily
evades all attempts to make him extinct!
The Black Hood manages
to chase the scoundrel into the pit of a cave. But victory is only
temporary, as the villain re- emerges, complete with an armor-clad
uniform! And that's not all: he can shoot "obliteration rays"
from his helmet and "anti- gravity rays" from his gloves!
After a mighty assault, The Gadgeteer leaves The Black Hood for dead...
but of course, this is our hero! When he comes to, The Black Hood
decides to investigate the pit the crook fell into:
Something
inside that pit prevented the arch-villain from dying, when he fell into
the pit! Not only that, it changed him into The Gadgeteer! Perhaps
whatever aided him in his ambition to become what could very well be the
world's mightiest crook, may enable me to defeat him!
The Black Hood hurtles
into the pit to find an amazing machine. Out of it, a mechanical voice
spoke:
This
complex was created eons ago by a long-perished, highly advanced ancient
race of subterranean dwellers! This complex can make your greatest desire
come true! Merely voice your wish, and this machine shall outfit you, by
rearranging atomic air-particles about you, so that you can achieve what
you yearn for! Speak swiftly...the complex is about to collapse after
these many eons...
And collapse it did,
in a massive explosion! When the dust cleared, The Black Hood mysteriously
found a strange belt around his waist! Returning to the surface, he once
again encounters The Mad Gadgeteer. The Mad Gadgeteer throws his entire
arsenal at The Black Hood -- but miraculously, it doesn't hurt him:
The
mystery belt worn by the man of mystery enables his atomic particles to
cling together despite the mighty ray launched against him...
With this new power,
The Black Hood makes short work of The Mad Gadgeteer -- and in a split
moment, both The Gadgeteer's get-up and The Black Hood's belt
disintegrate:
Into
the trash can with this armor and the amazing belt I wore! They're already
beginning to automatically dissolve, their designed use ended!
WAY UN-COOL DUDE OF THE MONTH!
March 1999
This time, we're proud
(NOT!) to present...THE STORM KING!
This wizard of weather
made things stormy for The Shield back in MIGHTY COMICS #43
(February, 1967). It all began when a strange visitor from another
dimension landed smack dab in the middle of The Shield's world! At first,
this being seemed benevolent, but once The Shield shook his hand, an
amazing transformation took place -- he turned into a diabolical fiend
whose most simple gestures could change the weather -- for the worse!
The Storm King
proceeds to wreak havoc on the city, and it's up to The Shield to quell
his rain... er, reign of terror! This is harder than it sounds, however,
as The Shield's valiant efforts are thwarted by The Storm King at every
turn! The Storm King uses everything at his disposal: stinging lightning,
pounding hail, mammoth winds! To top it all off, he puts the city in a
deep-freeze with a blinding blizzard, then melts it all with a
"nuclear" thaw! It gets so bad, even the armed forces are called
in. But after a raging battle and massive assault, The Storm King manages
to escape unscathed. Calling an emergency meeting, The Shield and
government officials agree that one man may be able to succeed where many
failed -- that perhaps if one person were to get close enough to The Storm
King, and learn his weakness, the battle could be won!
The Shield manages to
sneak into The Storm King's spaceship, and finds him destroying a rare
element -- "intragorium" -- which is contained in a slab.
Thinking fast, The Shield sneaks up on The Storm King and grabs the slab
of intragorium! As he inches closer to The Storm King with the slab, The
Storm King starts to waver:
The
closer you approach, the w-weaker my powers are getting!
And he was right. As
The Shield got even closer, The Storm King turned back into the kind
visitor he was when he arrived! But we'll let The Storm King explain it:
Apparently,
while I traveled through time, a 4th-dimensional evil being managed to
gain possession of me... and the humankind-hating thing that took over and
went on that rampage after I reached this era! That's what caused the
regrettable transformation in me!
Taking pity on him,
The Shield waves off the being, who returns to his own time and dimension.
And so, the Earth is safe once again, thanks to one of the Mighty
Crusaders!!!
WAY UN-COOL DUDE OF THE MONTH!
April May 1999
This time, we're proud
(NOT!) to present...THE SKULL!
This bone-head gave The
Black Hood a headache in MIGHTY COMICS #47 (June, 1967) (although our
sample art is actually from a "teaser" coming attraction that
ran in MIGHTY COMICS #46, from May of 1967). This master of skullduggery
faced The Black Hood head-on-- literally, as he pounded forth on
horseback, his bazooka lance aimed squarely at our square-jawed hero. A
fierce battle ensues, but The Skull manages to escape to his skull-shaped
cave. Soon after, a strange little man in glasses, trench coat and fedora
enters The Skull's lair. It is "The Abominable Schemer."
Apparently:
"The
Skull has let it become known through the underworld grapevine that he
will gladly pay a million dollars to whomever can cause him to accomplish
his most cherished goal..."
...namely, destroying
The Black Hood! The Abominable Schemer arrives with just such a scheme --
he has a special "projector" that enables one to enter their
enemy's dreams and slay them from within! Once he unveils his equipment,
however, the dirty, double-crossing Skull feeds The Abominable Schemer to
his hungry, giant spider! The Skull wastes no time testing out the
projection device, and as The Black Hood dreams, the ghastly ghoul enters
his subconscious -- turning The Black Hood's dream into a nightmare!
Another slam-bang battle ensues, but The Skull learns that, even while
dreaming, The Black Hood makes a formidable opponent! Meanwhile, in the
spider's web, an amazing surprise about the Abominable Schemer is
revealed:
"With
my Hyper-Mesmeric power over creatures lower than the human species, I can
make this looming monstrosity obey my mental command!"
And it does! Soon, The
Schemer is riding the back of the arachnid to safety. He quickly shakes
The Skull out of the dream world and exacts his revenge for being betrayed
-- tossing The Skull into the very same giant spider's web! Can it really
be the end?...
It's the end of Black
Hood's nightmare, anyway, as he wakes up. It's the end... for now, that
is!!
WAY UN-COOL DUDE OF THE MONTH!
June 1999
This time, we're proud
(NOT!) to present...THE STAR BEASTS!
This classic story
found The
Jaguar up to his neck in inter-galactic trouble. on a routine patrol
through the jungle, famed zoologist Ralph Hardy notices that something has
spooked the animals, yet he can hear no sounds! Transforming himself into
The Jaguar, Mighty Lord and Protector of the Animal Kingdom, he jets off
throug the air -- all the while his animal instict telling him he's being
watched! And watched he is, as he'll soon find out! Coming upon a village
being terrorized by a giant insect, he hurtles down to investigate. The
insect has no eyes -- it couldn't have been watching him! What it does
have is the ability to send trememdous vibrations shotting through its
giant antennae! It doesn't look to good for the master of all animal
powers, until The Jaguar realizes something:
Instead
of seeing, that monstrosity uses its huge ears to hear its prey!
That gives The Jaguar
an idea, and soon he is bellowing "with the combined powers of a
thousand trumpeting elephants!" The sonic blast does the trick, but
as the giant insect mysteriously disappears, a giant anteater with wings
materializes to take its place! This creature has the power to send force
bands at its enemies -- and these force bands are enough to detain The
Jaguar!
But The Jaguar notices
that if two bands interact, they cancel one another out. He telepathically
enlists the aid of two monkeys to distract the beast, and as the beast
shoots a force band in the monkey's direction, The Jaguar puts himself in
its path -- effectively having the two bands negate each other! But
then...a space ship zooms down and two strange creatures emerge. And with
them, the answer to the question of who's been watching The Jaguar is
answered:
Thanks
to you, the thrill-hungry television audience of our planet -- still
watching -- is at last satisfied! We are a TV program producer and
director -- and we needed a new kind of sensation -- so we pitted you
against our planet's most fearsome beasts!"
Naturally,
The Jaguar is not too thrilled with this news:
You
endangered my life -- and my jungle friends -- just to give your TV
audience some "entertainment?" Well, let's not disappoint your
audience -- let's give them some more "entertainment!"
With that, The Jaguar
handily dispatches the alien TV executives and sends them back from whence
they came -- before the next commercial break!
WAY UN-COOL DUDE OF THE MONTH!
July 1999
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders. This
time, we're proud (NOT!) to present...THE GHOST CYCLIST!
This ghostly goon
really scared uptrouble for The Black Hood in MIGHTY COMICS #42 (January,
1967). The action heats up from the opening page, where The Black Hood
squares off against a madcyclist in the street. As the cyclist speeds
toward The Black Hood, he has no time to get out of the way -- but
magically, the cyclist turns transparent and drives right through him! The
Black Hood realizes he's up against an unusual foe. The Ghost Cyclist
proceeds to knock over a an armored truck -- figuratively and literally!
-- by using his Blasto-Ray! The Black Hood is right there, however, and
the fisticuffs resume. Knocking The Ghost Cyclist flat, The Black Hood
ties him to his cycle and speeds off. However, The Black Hood's victory is
short-lived, as The Ghost Cyclist presses a button on his belt causing the
cycle to eject our hero! The Ghost Cyclist speeds off, taunting The Black
Hood and the police:
I've
activated a Space Warp, coppers! G'bye now!
He proceeds to make a
speedy getaway, leaving a perplexed Black Hood behind. The Black Hood is
sure he's seen The Ghost Cyclist's face before, but he just can't place it
from behind his goggles. Luckily, he left a fingerprint behind in some wet
pavement, and after some tests, The Black Hood is surprised to learn that
The Ghose Cyclist is none other than small-time hood Lou Krawl! Now, The
Black Hood is more determined than ever to learn the secret of his ghostly
powers!
Meanwhile, at the
headquarters of one of the city's most notorious crime gangs, The Ghost
Cyclist makes an unannounced visit. It seems Lou tipped the gang off to an
easy warehouse heist, but instead of being grateful they welched on Lou!
Now, Lou was out for revenge! Using his unusual powers, he makes short
work of his fellow thugs. Then, he reveals how he got those powers in the
first place: After the heist, the crooks unceremoniously dumped Lou on the
outskirts of town -- where he had a close encounter with a friendly space
alien! As the cycle-riding alien demonstrates his ghostly powers, he
mysteriously vanishes in a burst of color. His outfit, helmet and cycle
were all he left behind. Realizing he could use these powers to become a
successful criminal -- and get revenge on the gang -- Lou grabbed the
alien's gear! But as the crooks lay groggily listening to Lou's tale, The
Black Hood reveals himself! He heard the whole story! Once again, they
lock in battle -- but the battle once again is short, as The Black Hood
can't penetrate the Ghost Cyclist's transparency. The Ghost Cyclist takes
the unconscious Black Hood to a cliff and ties him to a boulder. He plans
to ram his cycle right into The Black Hood!
Just
as I bash you and that boulder off the cliff, I make myself immaterial,
see? I'll survive, but you won't! Get it?
The Black Hood ha a
plan, however. Remembering how the alien disappeared in a burst of color,
The Black Hood stalls the Cyclist by pretending to be a coward and begging
for him to spare his life. The plan works...just as The Ghost Cyclist
speeds toward our hero, he disappears in a flash of color! The Black
Hood's gamble paid off, and he lives to fight crime another day!
WAY UN-COOL DUDE OF THE MONTH!
August 1999
This time, we're proud
(NOT!) to present...THE KARATE MASTER!!
This bombastic brawler
really made things rocky for The Black Hood in MIGHTY COMICS #42 (January,
1967). It all began in the wrestling ring, as The Black Hood agreed to
perform in a charity match to benefit underprivileged children. Little did
he know his opponent would be a behemoth wearing the mask of a fabled
demon-- a behemoth known as The Karate Master!
But why is he REALLY
trying to hurt The Black Hood in a battle our hero rightfully thought was
just a friendly exhibition match? When The Karate Master realizes that The
Black Hood just won't take his abuse lying down, he resorts to more
primitive means-- by pulling out a gun! Luckily, no one is hurt, but when
The Karate Master runs out of bullets, he runs out of the ring as well!
Snatching a motorcycle
from the street, he speeds off leaving our stunned hero to ponder the
unexpected attack he has just faced! Dazed and confused, The Black Hood
wanders off to the dressing room to try and rest it all off. Within
moments, a metal door slams, trapping him inside as mysterious gas floods
the chamber! In a delusional state, visions of The Karate Master dance
through The Black Hood's head, and when he awakes, he is shocked to find
himself back in the ring once more-- but this time, he's fighting The
Karate Master in an arena filled with mobsters!!! The Black Hood, thinking
on this feet, knocks The Karate Master right into a couple of hoods who
are watching at ringside. The force is enough to make them drop their
pistols, which The Black Hood quickly retrieves! In an unprecedented move,
The Black Hood shoots the pistols into the air-- why isn't he just trying
to escape? This makes the mobsters angry, as they had paid The Karate
Master plenty to do away with their nemesis! But The Black Hood is no
dummy-- knowing there is a police precinct next door, an army of police
officers swarm the ring in response to the shots fired! In the commotion,
The Karate Master manages to escape, but The Black Hood is right on his
tail! Jumping into the police car The Karate Master has commandeered, The
Black Hood initiates a fierce struggle for the steering wheel which sends
them both hurtling into the water below! When it comes to underwater
agility, the lumbering Karate Master is no match for the limber Black
Hood, and before long justice has triumphed once again, thanks to one of
the mightiest crusaders of all!
WAY UN-COOL DUDE OF THE MONTH!
September 1999
This time, we're proud
(NOT!) to present... THE RED SHADOW!!
This mega monstrosity
tried to make mincemeat of The Shield in "The Doom Shadow Of
P.E.R.I.L." from MIGHTY COMICS #45 (April, 1967). It all starts when
the cowardly criminal minds that compose the infamous P.E.R.I.L. create a
device that forms a "powerful, monstrous non-being created out of the
atoms in the air." This being, which they call The Red Shadow, is so
powerful, in fact, that the villains note, "Whatever it bashes will
remain bashed!" They plan to use the creature to defeat The Shield
and take over the world! But some among them wonder if it might not be a
better idea to try to get The Shield to join them instead. The Vibrateer
and The Blender are dispatched to make The Shield this offer "he
can't refuse"-- because if he does, he will perish at the hands of
The Red Shadow! But refuse it he does! Now, he must face this menacing
monster. The battle looks futile, but just as it appears The Shield will
have to hang up his boots for good, a strange phenomenon occurs: he wishes
he could look upon his girlfriend Nancy one more time before the end-- and
then her image magically appears before him! Reasons The Shield:
"Some
side-effect of The Red Shadow's substance materializes your heart-felt
wish if you concentrate hard enough!"
Realizing the
potential of this development, The Shield focuses with all his might to
envision a "good" version of The Red Shadow... A Blue Shield
Shadow! The battle is short and intense, but finally, The Blue Shield
Shadow lets loose with a punch never to be forgotten. To quote The Blue
Shield Shadow:
"Good...
conquers.. evil! Me... bop... Red Shadow... into... nothingness! Beyond...
stratosphere... solar rays... dissolve... you!"
Having served The
Shield well, the Blue Shield Shadow also fades into oblivion... and the
Shield lives to fight for truth another day!
WAY UN-COOL DUDE OF THE MONTH!
October 1999
This time, we're proud
(NOT!) to present... EURYSTHEUS!
This legendary tyrant
from mythology who gave Hercules a hard time never reckoned on meeting
with The Jaguar! But meet they did, in THE JAGUAR #5 (March, 1962).
It all started when
famed zoologist Frank Hardy, secretly The Jaguar, visited the ancient
Greek ruins in Athens. While admiring animal sculptures, the man with the
power of the animals found himself on shaky ground-- literally-- as an
earth tremor ripped it open beneath his feet! Thinking fast, Ralph
activates his magic belt to become The Jaguar, and in seconds is speeding
out of what would have been his tomb! Not realizing he's traveling at the
speed of light, he zips right out of the present and into ancient Greece!
Just in time, too, as a nasty giant is about to squish a man beneath his
feet! The giant proves no match for The Jaguar, and the injured but
grateful man tells how an evil tyrant named Eurystheus is holding 1,000
Athenians hostage, vowing to destroy them unless the man accepts his
challenge. The Jaguar decides to substitute for the injured man, but only
has 24 hours to complete the tasks! The first is a cake-walk, as The
Jaguar easily renders a lion helpless.
The next one isn't so
easy-- The Jaguar must fight a creature who multiplies each time he hits
it! The only way to defeat it is to hit it repeatedly so it multiplies too
much and gets stuck in its pit! Then it's back to sure ground, as The
Jaguar handily dispenses of a stag and a boar. Next up, The Jaguar lifts
King Augeus' entire stable, soaking it in the river to cleanse it. Then
it's to the skies to take on the deadly cannibal birds of Lake Stymphalis--
who he dispatches by aiming the exhaust of his jet belt at them! The
Jaguar makes short work of the Cretan bull.
His next challenge is
to obtain the armor of Queen Hippolyta, Queen of the Amazons. Convincing
her that he has a special ointment that can make the armor as invincible
as his skin, she gladly hands it over! Then it's off to capture the oxen
of the Monster Geryon, avoid the dragon guard while gathering the golden
apples of Hesperides, and finally, retrieve the three-headed dog Cerebus
from the center of the earth! The Jaguar has successfully completed the 12
tasks, but in an attempt to stop Cerebus, who has broken free, he goes
through the light barrier again and finds himself back in the present!
Back in the ancient
Greek ruins, he notices a fresco on a temple wall depicting Hercules
performing the 12 tasks of Eurysthesus and realizes the man he saved was
Hercules, and that he, The Jaguar, actually completed the tasks! Such is
the strange life of a super hero!
WAY UN-COOL DUDE OF THE MONTH!
November 1999
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...REDSTONE!!!
This granite-hard
brute put the Crusaders to the test in THE MIGHTY CRUSADERS #13
(September, 1985).
It was all part of a
plot by some of the city's most sinister organized crime families
trafficing illegal goods and substances. They want back up for their hired
muscle, a super-baddie called Deadly Force. They decide to bust Redstone
out of prison, despite Deadly Force's protest: "But Redstone's
crazy-- driven insane by the DNA that mineralized his cell
structure!"
Before
the baddies can snatch Redstone, he busts out of the armored car
transporting him on his own!
Meanwhile, The Shield
and The Black Hood have their hands full with Deadly Force, who has
commandeered the Port Authority Bus Station! When Redstone starts tearing
up the city streets outside, The Shield goes into action! Like a giant
lump of clay, Redstone is able to shift his shape into any form he wants,
and is giving The Shield a rough time! The other Crusaders are notified of
the conflict when their microchip beepers go off, and soon join the
battle!
It's a fierce one, one
in which The Comet is nearly destroyed by Deadly Force's "force
bolts!" Dispatching of The Jaguar as well, Deadly Force is able to
retreat-- but in the end, the joke is on him -- the money and substances
he pilfered both turned out to be phony! Now he has to answer to his
bosses -- and they won't be too happy!
Meanwhile, The Black
Hood has made Redstone his target, literally! Shooting at the behemoth
seems useless at first, until The Black Hood notices some hairline cracks
in the stone! Hammering away at those cracks eventually causes Redstone to
break apart!
The battle is over,
but the city is in shambles -- leaving the government wondering if they
made the right choice when they agreed to finance The Crusaders! Will our
heroes be penalized for fighting the good fight? Life is never easy for
super-heroes!
WAY UN-COOL DUDE OF THE MONTH!
December 1999
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...FALSEFACE!!
This felon full of
phony facades literally "faced off" against The Hangman in
MIGHTY COMICS #45 (April, 1967), a battle full of surprising twists and
turns!
It all began when The
Hangman spotted Falseface driving off to the airport in an attempt to skip
out of the country and enjoy his ill-gotten gains!
At first, Falseface
tries to run down The Hangman with his car, but The Hangman's magic rope
allows him to swing out of the way in the nick of time! Using the rope as
a whip, The Hangman pops Falseface's tires, causing a blow-out. The
pursuit continues on foot, as Falseface ducks inside the city museum.
Once
inside, he disguises himself as a beatnik, and tries to convince The
Hangman that he's just a concerned citizen. Although The Hangman is not
fooled, it doesn't matter -- Falseface manages to flip him over a railing!
The Hangman is saved from doom when he grabs a chandelier, swinging back
to deliver a crunching kick to Falseface! As the tussle continues,
Falseface is knocked into the statue of an ancient cat god, leading to an
unexpected and amazing result:
"As he lurches
erect, a device in the artifact, triggered by the impact, shines
mysterious rays upon his form... doubling him in size and multiplying his
body nine times!"
Now, The Hangman is
surrounded by multiple Falsefaces! But The Hangman is not easily defeated.
Thinking fast, he reverses the effect of the statue by hurling it against
the wall-- causing Falseface to return to his singular self! After that,
it doesn't take long for The Hangman to put this creep away, once again,
keeping the world safe for law-abiding citizens everywhere!
WAY UN-COOL DUDE OF THE MONTH!
January 2000
Yowza'! Here we are at
creep central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders!
This time, we're proud (NOT!) to present...THE MAESTRO!!
In
last month's installment of "Web Of Intrigue", we highlighted a
story that was nearly The Crusaders' last: "The Mighty Crusaders'
Blackest Day," from THE MIGHTY CRUSADERS #6 (August, 1966). In that
story, The Crusaders were defeated at every turn, as their efforts to do
the right thing conflicted with the interests of the CIA, the FBI and the
Secret Service. Feeling unappreciated, things only went from bad to worse
as they held a special meeting to determine their fate. Stepping onto
their special "Star-Olator" device, the heroes are taken by
surprise as it winds up tunneling through the surface! The Fly exclaims:
"Some
powerful force is attracting this gizmo through a great underground
tunnel!"
As
they land, colorful slide pictures of the day's mishaps appear on the
wall, forcing the Crusaders to relive their painful run-ins with the
authorities! Those images are soon joined by one of a strange man
operating a contraption which is a cross between a giant typewriter and a
pipe organ! The man identifies himself:
"I,
the Maestro, brought you here! Each console key triggers a different
remote-controlled device!" The Maestro then proceeds to put the
Crusaders through another round of trials and tests: First, The Fly and
Fly Girl must contend with a giant bee-- which isn't a problem for them,
because they are able to communicate with all insects, and shortly call
off the threat.
The Shield is the next
victim-- as a trap door opens beneath him, he heads straight for long,
piercing spikes! Thinking fast, he is able to throw a rope up to the Black
Hood before his body makes impact with the spikes. Soon, he is pulled back
up to safety.
Next on the list are
The Comet and The Black Hood, who are sent hurtling through a vacuum jet
tube without their weapons! As the Fly and Fly Girl try to help, a
mysterious diamond device is lowered, taking away their powers! When The
Comet and The Black Hood finish their journey through the tube, they end
up in a mysterious room of fire, flames shooting up everywhere! Soon, the
flames will engulf the entire room. The Maestro taunts the heroes-- the
only hope of survival is an elevating metal disk big enough for only one
person to stand on! The Maestro gleefully announces thatThe Black Hood and
The Comet must battle each other to see who survives! The joke is on The
Maestro, however, the heroes only pretend to battle one another, getting
close enough to one another to whisper a plan: at the last moment, both
ride to safety as The Comet stands on Black Hood's shoulders!
The victory is
short-lived, however-- as The Fly, Fly Girl and The Shield literally
"drop in" on the other heroes! Giant clamps secure them to
large, metallic horses-- the Maestro's sending them on a race straight
into "meat-grinding blades!" The Maestro explains this latest
test:
"Ha ha!
The winner will lose... because the blades will retract after demolishing
the leading jockey! Any Crusader who wishes to be excused from this race
to death need only nod this signifying you'll agree to do only evil deeds
forevermore!"
Valiant
to the end, the Crusaders stick together, not giving in to evil, even if
it means one of them will die! With that heroic gesture, they are suddenly
released from their saddles. The puzzled Crusaders then learn why they are
set free:
"You
have just passed some tests, superbly! Actually, emergency devices
would've saved you from death... but each time, you cleverly rescued
yourselves from peril! You've earned the right to join T.R.I.U.M.P.H., an
international organization against evil! As members of T.R.I.U.M.P.H., you
will get instructions designed to keep you from stepping on the toes of
other law-agencies!"
The Maestro goes on to
tell the Crusaders that their headquarters henceforth will be in his
underground chambers, and that more changes are to come! Chief among them:
a brand-new power for the Shield: "Foe-focusing shooting stars"
that shoot forth from the star designs on the chest of his costume!
In the end, it turns
out that Maestro is actually a way-cool dude after all! What a reversal!
See
you next month...
WAY UN-COOL DUDE OF THE MONTH!
February 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...KREE-NAL!!
This sultry siren with
the green skin menaced the Jaguar in the tale, "The Sea Circe From
Space," from THE JAGUAR #3 (November, 1961).
The trouble all
started while famed zoologist, Ralph Hardy (who is secretly the Jaguar)
was vacationing at a West Indies resort. Unbeknownst to Ralph, trouble is
brewing nearby, a few miles off St. Jean Island. A trio of sightseers on a
motorboat notice a strange waterspout following them. Before they know it,
a beautiful, green skinned girl has sprung forth from the water! Before
they can escape, the strange girl turns them all into animals, simply by
glancing at them! Turning them into a pig, dog and rat, she has the power
to control them-- they must obey her every command! She orders them to
take her to St. Jean Island-- where the Jaguar is staying!
Arriving at the same
hotel, Kree-nal starts her rampage by turning beauty pageant contestants
into horrible monsters! Soon, she's turning everyone in her sight into
monsters. Meanwhile, Ralph, who was admiring the animals in the local zoo,
becomes aware of the commotion and decides to investigate. Kree-nal is not
intimidated-- she tries to turn The Jaguar into a monster, too! But her
powers don't work on The Jaguar. The Jaguar decides he better use his
power to communicate with all animals to control Kree-nal's monsters, but
just as she was powerless against him, his powers prove to be useless,
too! Kree-nal explains to The Jaguar how her people came from a distant
planet during the age of the dinosaurs. To escape the brutal beasts, her
race adapted to living under water. It was at this time that they
discovered that on earth, they had the ability to turn whoever or whatever
they saw into monsters! Kree-nal also explains that she can't stand the
sight of anything ugly. Realizing her powers combined with The Jaguar's
could make them the world's most powerful couple, Kree-nal invites The
Jaguar to join forces with her:
"Together,
we could rule the universe," she exclaims.
The
Jaguar has no interest in that-- he just wants all the humans returned to
normal! He realizes there's only one solution. He agrees to marry Kree-nal,
on the condition that if he ever became ugly, she'd turn all the monsters
back into humans and return to the underwater depths from which she came.
The moment she agrees to this, the Jaguar uses his special transformation
power to turn his human face into that of a jaguar!
Disgusted, Kree-nal
must return to the water before they can even get married! The humans are
restored, and once again, one of the mightiest crusaders of all has kept
the world safe for humanity!
WAY UN-COOL DUDE OF THE MONTH!
March 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...THE BULLDOZER! Well, sort of...
Originally
appearing in MIGHTY COMICS #42 (January, 1967), this amusing vignette
perfectly summed up The Web's existence as a henpecked superhero! The ad's
headline proudly proclaims, "This Mag you can't miss and here's
why..." The Web assures us that his stories are unique-- they'll
"make ya' laugh, cry and mebbe even sneeze! Yes, you'll thrill as The
Web battles the worst villains that there ever were! You'll laugh as his
wife Rosie demands he get a safer hobby! You'll cry as The Web gets pinned
down by the hen-pecking of his (ugh!) mother-in-law!," etc.
As if that weren't
enough, a second panel shows The Web's wife threatening to clobber both
The Web and The Bulldozer with a rolling pin unless they take the battle
outside! It's a reminder of a simpler time, when a superhero comic could
be exciting and funny at the same time!
See you next month...
WAY UN-COOL DUDE OF THE MONTH!
April 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...THE CAT GANG!!
This terrible trio
proved to be triple trouble for The Jaguar in ADVENTURES OF THE JAGUAR #13
(August, 1963). But the Jaguar's troubles in that issue started long
before he encountered the gang. Tending to an injured gorilla who has
escaped his cage at the local zoo, zoologist Ralph Hardy, secretly The
Jaguar, is offered assistance from his pretty secretary, Jill Ross. As his
secretary, however, there's not much she can do to help him mend the
wounded beast. That's when Jill decides to become a nurse... but before
she can reveal her decision, the stunned ape awakens! Out of view of the
others, Ralph quickly changes into The Jaguar and subdues the creature,
Jill swooning over The Jaguar as he rescues her and the Zoo's guard.
Moments later, he reappears as Ralph and Jill breaks the news-- she's no
longer working for Ralph, she's going to study to be a nurse! This
revelation causes Ralph to ponder the past-- how he found the ancient
"Jaguar Belt" in the Peruvian jungle and became ruler of the
animal kingdom! He also recalls his battles with the infamous Cat Girl--
the living embodiment of The Sphinx! Coincidentally, Cat Girl is traveling
down memory lane herself. Now Lydia Fellin, mysterious heiress, she has
been stripped of most of her powers due to her exposure to "Strontium
90" during nuclear testing near her domain. All that remains is her
power to control cats-- as well as her combination jealousy/love of The
Jaguar! She vows to make him fall in love with her!
Meanwhile, a trio of
cat burglars knocks over a costume shop and comes up with a sinister
scheme-- they'll wear feline masks to strike terror into all those they
rob! They start with a factory. Literally hopping over the fence, they set
off tape recordings of wild animals on the loose. When the guards exit the
building to investigate, the burglars sneak inside! Lurking in the
darkness, the guards shine their flashlights, only to see the lifelike
masks the villains have donned. Believing them to be real ferocious cats,
the guards call The Jaguar for help. By the time he arrives, however, the
crooks have looted the safe!
Their second heist
occurs at a swank penthouse party. Luckily, The Jaguar is on his nightly
patrol, and takes chase. Unluckily, the crafty criminals slip down an
elevator shaft and elude him! The next day, on another patrol, The Jaguar
spots Lydia and figures she is behind these robberies. However, Lydia
reveals the loss of her powers to him as well as her love for him, and
assures him she had nothing to do with it. The Jaguar isn't buying her
story, however-- he still feels she is behind the crime wave! Determined
to win his trust-- and love-- Lydia sets out to catch the Cat Gang on her
own! She holds an interview with the city newspaper, highlighting her
collection of rare jewelry. Sure enough, the Cat Gang take the bait! They
swoop into her apartment, but she's one step ahead of them. She's summoned
all the cats in the nearby alley to meow and make a racket-- a racket
which alerts The Jaguar! The Cat Gang are soon apprehended, due to the
combined efforts of The Jaguar and The Cat Girl-- who longs to be Mrs.
Jaguar. She better watch out-- she's got some stiff competition in Jill
Ross! Such is the love life of a handsome superhero!
WAY UN-COOL DUDE OF THE MONTH!
May 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...THE GASSER!
This smoky scoundrel
was quite a stinker, as The Fox found out in MIGHTY COMICS #49 (August,
1967), in a story appropriately called "The Gasser Attacks!"
The Gasser isn't the
only obstacle The Fox faces-- his alter ego, newspaper photographer Paul
Patton, is conflicted over his relationship with Delilah, a pretty
professional dancer from the local discotheque. She loves him, and wants
him to settle down, but he loves her more when he's in his less inhibitive
identity of The Fox. Unfortunately, Delilah thinks The Fox is a
"repulsive weirdo!" But Paul is also worried about the gem
studded gown the discotheque bought for Delilah to wear... and insured for
a fortune! His concern wasn't for nothing, as one night, while Delilah
performed for a crowd including The Fox, The Gasser and his gang burst
into the discotheque. The Fox is no match for The Gasser's anesthetic gas,
and before long the dastardly gang flee with not only the evening's
profits, but with Delilah as well! Eventually coming to, The Fox flees to,
hopping into his Fox-Car and using its special gauges to help track down
his love. The trail leads to a warehouse hide-out. A hail of gunfire
greets the Fox, but has no effect against his bullet-proof Fox-Car!
Ramming through the door of the warehouse, the Fox jumps out of his car to
do battle with the fiends. The Gasser Gang use every gadget in their
mighty arsenal to try to stop the Fox. Their efforts are useless as The
Fox uses his speed, agility and cunning to quickly defeat the brutish
henchmen. Rescuing Delilah, she immediately thanks him... and The Fox asks
her out on a date!!! She rejects him, telling him that she is true to Paul
Patton-- who she doesn't even know is one and the same with The Fox! Move
over, Archie-- even mighty superheroes can find themselves tangled in
crazy-mixed-up love triangles!
WAY UN-COOL DUDE OF THE MONTH!
June 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...DR. EVIL!
No, this isn't the
same Dr. Evil from the Austin Powers movies... nor is it the nemesis of
that famous action figure of yesteryear, Captain Action! No, this Dr. Evil
is even more evil than them, and he's teamed up with another Crusaders'
baddie, The Monster Master, to give Steel Sterling and The Black Hood a
hard time in MIGHTY COMICS #49 (August, 1967), in a story appropriately
called"The Deadly Masterminds!"
The
two villains meet in an unusual way-- Dr. Evil actually figures out how to
release The Monster Master from his Robot Brain Computer, where he's been
held captive ever since he was sucked into it while doing battle with
Steel Sterling back in THE MIGHTY CRUSADERS #7 (October, 1966)! Once
freed, Dr. Evil reveals his plan to The Monster Master: "I, Dr. Evil
have journeyed from a far-distant era in my time-traveling vehicle!
Because of my time-scanning monitor, I know all about you! I freed you so
you can accompany me to my era where you will make a splendid addition to
my coterie of conscienceless underlings!"
The Monster Master
isn't quite so anxious to go to the future-- he'd prefer to get revenge on
Steel Sterling first! He doesn't waste any time using his Robot Brain
Computer to create new Monstroids to help him carry out his dastardly
deeds.
Meanwhile, Steel
Sterling and The Black Hood are on patrol, on the alert for evil-doers.
The Black Hood is astride his trusty motorcycle, while Steel Sterling
pilots his newly-acquired, gadget-filled "Magno-Scooter." Coming
across some crooks in an armored tank, he tests the gadgets out, using a
heat-ray to melt the tank's gun turrets! In the thick of the battle, the
heroes don't realize that the Monstroids have tracked them down-- they're
distracted. Once the Monstroids attack, however, the small-time crooks
beat feet, leaving the heroes on their own against the horrible creatures.
Steel Sterling tries every gadget in his arsenal-- the heat ray, the
compressed air jet, the repulsion force device-- but nothing works on
them!
The Monstroids capture
the heroes and take them to the villain's lair. The battle is hot and
heavy as they face off against not only the Monstroids, but The Monster
Master and Dr. Evil as well! But Dr. Evil only has the most sinister
intentions in mind, and using his multi-effect power ring, he freezes both
heroes and monstroids in their tracks! He examines their brain patterns,
and decides The Black Hood would make a good slave as well-- but plans on
eliminating Steel Sterling! The Black Hood, regaining control of his
senses, surprisingly agrees, but only if Steel's life is spared! Dr. Evil
agrees, but The Monster Master, driven by revenge, orders his Monstroids
to destroy Steel! This upsets Dr. Evil: "You have the audacity to
oppose the will of Dr. Evil?!" Dr. Evil obliterates the Monstroids,
and a big battle ensues between the two villains-- which, of course, is
exactly what The Black Hood had in mind! As the two creeps are consumed
with fighting each other, our heroes knock them into the time machine and
send them away! Silly villains-- you can never defeat any of The Mighty
Crusaders!
WAY UN-COOL DUDE OF THE MONTH!
July 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...BULGY EYES!
Bulgy Eyes makes quite
an impression in a one-page ad from MIGHTY COMICS #49 (August, 1967). The
Black Hood is hot in pursuit of Bulgy Eyes, and no wonder, as the caption
reads: "The Man of Mystery fights, his honor at stake, to rip the
mask of malignancy off "Bulgy Eyes," the leering, jeering
jackanape of knavery who has made the inner-life of The Black Hood a sad,
mad thing!"
Apparently,
Bulgy Eyes either holds some sort of power over The Black Hood or is
looking to blackmail him, as we learn in The Black Hood's thought balloon:
"If Bulgy-Eyes eludes capture... I will be doomed... again... to
dwell, an outcast, on the periphery of the eternal wheel-of-life! I must
overcome that monster in human form!"
Whoa, heavy stuff! But
we're still not sure what's going on.
Oh, well, there's
always our old friend The Web, who makes a guest-appearance at the bottom
of the page. And what's he doing? What else-- complaining over how
hen-pecked he is!
Of course, most
important of all, the ad reminds us that these are very special comics:
"Mighty Comics presents a truly fab mag!,"reads the headline.
And fab it is...
WAY UN-COOL DUDE OF THE MONTH!
August 2000
Yowza'! Here we are at
Creep Central! Each month, we'll highlight one of the many crummy crooks
to tangle with The Web or the other Mighty Crusaders.
This time, we're proud
(NOT!) to present...THE AWESOME BRAVO! But... is he really an
uncool dude? That's the question Steel Sterling pondered as he encountered
Bravo in MIGHTY COMICS #44 (March, 1967).
We
join our story already in progress, as Steel Sterling is being head-butted
into a wall by a vile villain who calls himself, "The Metal
Mask." This helmeted hood explains his hostility:
"You shall not
cheat me, The Metal Mask, out of destroying The Awesome Bravo!"
The Metal Mask leads
Steel Sterling into a building that is nothing more than a death trap--
literally-- where Steel must dodge such perils as secret canons and
razor-sharp prongs!
It looks like certain
doom for our hero, when all of a sudden, the deadly gears of the killer
building grind to a halt. And the man who shut them down is... Bravo!:
"Have no fear,
sir. Since you risked your life to aid me, the least I can do is
short-circuit this generator so all the deadly devices will cease to
function!"
Bravo explains how he
has fought villains for years with magic powers, but now his powers are
gone and his most feared enemies are out to destroy him! Taking compassion
upon him, Steel Sterling appoints himself protector of The Amazing Bravo.
And it isn't too long before he's called upon to protect him once again,
as a trap door opens and the titans find themselves in the lair of Beastor,
an evil being who can create hideous creatures! Thinking fast, Steel uses
nearby beakers filled with chemicals to stop the onslaught!
Retreating to Bravo's
cave hideout, Steel Sterling encounters "The Deadly
Dimensional," the latest fiend out for Bravo's hide! This diabolical
baddie has the power to play with time, and takes Steel Sterling to a
future where they both will surely perish! Steel manages to wrestle him
back to the past, where he makes a hasty retreat.
Now, you'd expect
Steel would get a hero's welcome from Bravo, right? Wrong! It turns out
Bravo was all the villains that were supposedly after him! This
shape-shifting mischief maker was just toying with Steel Sterling the
whole time! Something strange happens as he prepares to finish Steel
Sterling off, and we realize that the joke is on Bravo-- Steel Sterling
figured out his ruse long ago! For within moments, the rocks within the
cave transform into "good mutants," who apprehend Bravo, a bad
mutant who had broken from their ranks:
"I suspected
Bravo was a faker who transformed himself into the villains who were
supposedly after him, when it dawned on me I never saw the hunter and the
hunted together at the same time! I alerted the good mutants, figuring I'd
need their help if I confirmed my deductions!"
So ends another
chapter in the amazing career of that Mighty Crusader, Steel Sterling!
TM/©
2003 ACO
"Thanks, Rik. I wish it were
possible to find all the graphics, too-- naturally, I have all the text
since I wrote it all, but it would be nice to see the full pages archived.
I'll look into whether anybody saved the graphic pages...
" Paul Castiglia
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