Team Sonic Racing Towards 150
By
Rik Offenberger
Print This Item
Ken Penders, Steven Butler,
and Patrick "Spaz" Spaziante,
collectively known as, The Sonic
Team, agreed to a group
interview with Silver Bullet
Comicbooks as Sonic races
towards issue 150.
Rik Offenberger: What
type of training did you have?
Ken Penders: I have been
drawing ever since I was about 4
years old, and didn't get any
formal training until I took
some art classes in high
school,followed by a 4 year
stint as a tech illustrator for
the US Air Force, upon which I
then applied to a formal art
school, The Art Institute of
Boston, as an advanced student.
While not a formal education for
the comics industry in
particular, many of the courses
formed the basis, which I
applied to my comics work as
both a writer and an artist.
Steve Butler: I received
a Bachelor of Arts degree from
the University of Southern
Mississippi in 1987. I have been
freelancing as a professional
comics artist since 1989, for
more companies than I can even
remember. Most of my training
comes from "on the job"
experience and I find that I am
still learning new things about
this craft almost daily!
Patrick Spaziante: Most
of my training was informal,
although I did spend a year in
an art college, majoring in film
studies. For the most part I
have been self-thought.
Offenberger: How did you
break into comics?
Spaziante: I started as a
production artist on Archie
Comic’s varied titles. From
there I went on to work as a
production artist for the Sonic
the Hedgehog comic book, which I
was interested in penciling.
After a few tries, & many
preliminary sketches, I was
allowed to do two pin-up pages &
a 2-page story in the Sonic “In
Your Face Special” 48-page book.
Penders: While working
for various companies after
college, I began putting
together samples for submission
to various comics editors, who
would then send back their
critiques of my work. As a
result of being a finalist in
the Marvel Try-out Contest
that was held back in the
mid-1980's, I was able to land
my first professional assignment
at DC Comics, which is a story
in itself. While doing the
occasional odd job, DC Creative
Director Dick Giordano recruited
me for his in-house
apprenticeship program with the
intent of securing me more work
on a regular basis.
Butler: I sent
submissions through the mail to
a lot of different companies,
got a lot of nice rejection
letters before getting a call
with my first assignment from
First comics. I drew a book
called "The Badger" for
them, before joining Archie,
Offenberger: I was a
Badger fan all the way back
to you issues a Capital Comics.
Offenberger: You guys
have worked for Marvel, DC and
Dreamwave as well as Archie, is
there any difference between the
publishers?
Penders: The overall work
atmosphere at DC was
considerably different from
Marvel, which was the more
informal of the two, but
basically you had to deal with a
lot more personnel at either
one, as opposed to Archie, which
has more of a streamlined
operation and less people
involved in order to make a
creative decision. At Archie, I
have worked under four editors
over 11 years, whereas at DC or
Marvel it is not that unusual to
deal with that many editors over
the course of a year, sometimes
on the same series. I once dealt
with three editors while working
on DC's Star Trek titles
during one twelve-month period.
Spaziante: Archie is a
much more informal feel, as they
are local, for me, and I had
worked in house for an extended
period, so I was able to develop
personal relationships with most
of the employees. Marvel is much
more formally structured; and
Dreamwave was some where between
the two.
Butler: For me, there's
always been a sense of freedom
and fun working on Sonic
at Archie, but even more than
that, I, as a father of four,
appreciate the strong sense of
wholesome entertainment and
family values that Archie Comics
espouses. These are comics I can
actually READ with my kids and
feel good about!
Offenberger: What brought
each of you to Archie?
Spaziante: I had been
looking for a job in the art
field, and Archie had been
hiring for a Production Artist.
Basically, right place, right
time.
Butler: Actually, I have
been an Archie Comics fan since
I was a kid, but it was inker
Pam Eklund, who I worked with at
Marvel on Silver Sable,
who nudged me to make the call
to the then Sonic editor.
Speaking of which, it's about
time I said this in public-
"THANKS, PAM!"
Penders: I initially had
submitted an art sample to
Victor Gorelick during the late
'80's, but it was immediately
apparent I was no Dan DeCarlo.
It wasn't until Sonic
came along that an opportunity
opened up when then-editor Paul
Castiglia (who is still working
with Archie)was soliciting
stories in anticipation of
then-regular writer Mike
Gallagher (who is also still
working with Archie) going over
to work for Marvel. What started
out as a temp-gig quickly
evolved into a long-term
commitment.
Offenberger: Were you a
Sonic fan before you started on
the comic?
Spaziante: Yes, I have
been a Sonic fan since the first
game.
Pender: To the extent I
was you'd have to credit my son
Stephen, due to his interest in
the original Sega Genesis game.
Shortly afterwards, I discovered
the first issue of the regular
ongoing Archie series for sale
at a local comics shop. Needless
to say, each issue became
popular bedtime reading for
Stephen and I. Once I started
working on the series, the fun
was in seeing the stories I
created at home actually
published.
Butler: I had never
played the games, but I had seen
the comic and was already a fan
of Patrick Spaziante's work on
it. I remember a special called
"Mecha Madness" being my
favorite issue, still is, too!
Offenberger: Sonic has a
strong fan base similar to Star
Trek, what type of feedback do
you get from the Sonic fans?
Spaziante: In general it
has been positive, and for that,
I am very thankful.
Butler: Most of the
feedback I get is from the fans
I meet at conventions, and
several folks who've e-mailed
me; their feedback is generally
positive, but they sure know how
to keep me in line if I draw
Antoine's epaulets wrong, or if
I forgot to draw the buckle on
Sonic's shoe in one panel! They
keep me in line, which is always
a good thing!
Pender: I've experienced
the gamut from "you're the
greatest" to "your stories suck
cause they're not (take your
pick) the games or the SegaSonic
version or true to the SatAM
version". For the most part,
though, the majority of fans
have been pleasant, polite and
very supportive, especially
those I've met in person at
various conventions across the
country.
Offenberger: Do the fans
influence the storylines?
Butler: I'm sure they do!
Not the storylines necessarily.
But when fans want something, we
give it to them! Their sheer
enthusiasm for the series
definitely influences ME to do
my very best work on each and
every issue that I illustrate!
Pender: To some extent,
yes, when they talk about what
they like or don't like about
the characters and stories. To
give an example, I decided that
a lot of Knuckles' attitude came
as a result of coming from a
broken home, which was the
result of talking to a number of
readers in a similar situation
when they explained why they
read Sonic. In this instance, I
wanted to give them a character
they could embrace as their own.
The same applies in my attitude
towards Bunnie Rab-bot, as a
number of handicapped readers
have voiced displeasure at the
prospect of seeing her "cured"
of her condition. On the other
hand, I'm constantly being
offered characters and stories
by the readers who simply want
to be involved in the series in
some way, which puts me in the
position of having to explain
why I can’t look at their
creations, mostly to avoid any
accusations of stealing ideas.
It's a tough balancing act.
Offenberger: You have
added things to the Sonic
Universe above and beyond what
is in the comics. How do the
fans react to original concepts?
Butler: Ask Ken, HA!
Penders: I've been lucky
in that having been involved in
the series for so long that many
of my concepts and characters
have been accepted by the
majority of fandom. I can't
think of any character, for
instance, that the readers have
outright rejected. On the other
hand, I can name several
characters that have become huge
fan favorites, such as Julie-Su
and Geoffrey St. John.
Spaziante: All in all,
that depends upon the strength
of the concept. Original
characters are usually an
amalgam of the writer and
artist’s talent. In the end, it
depends upon the characters
strength if it is accepted as
Sonic canon.
Offenberger: How does
Sega react to original concepts?
Spaziante: As long as the
characters aren’t too radical in
design, for the most part they
have been willing to accept most
ideas.
Penders: Considering Sega
has yet to veto any specific
character I've created for the
book, including Sonic's parents
and the cast of characters that
populated the Knuckles series, I
can't imagine they're unhappy
with what I've done to keep the
series viable and ongoing for
such a long time.
Offenberger: What is it
like working on a licensed
property?
Butler: Pretty FUN! I
mean, it's not so rigid with
Sonic. Every artist working
on this book- whether it's
Patrick Spaziante, Art
Mawhinney, Dawn Best, Ron Lim,
J. Axer, etc.- has his or her
own interpretation of the
character that is unique in and
of itself, but it's still
recognized as SONIC. I've worked
on characters for other
companies that had much more
rigid guidelines to follow, and
frankly, I like the freedom hat
drawing Sonic has to
offer.
Penders: It's a lot
easier to work on a title like
Sonic after you've
established to the editor, the
publishers and the licensors, in
this case Sega, that you're not
going to turn in material that
presents the property in a
damaging way. When I first
submitted stories to Archie, it
was pretty much like working on
other licensed properties like
Star Trek or The Green
Hornet for other publishers.
That is, you submit your script
or artwork for approval and only
after the licensor approves it
does it have a shot of being
published. If they're unhappy
with something, changes are
requested that must then be made
before the work can be
published. Having worked on
Sonic for so long, I pretty
much know what will sail through
without any problems, thus
keeping everyone happy.
Spaziante: Although it
can be slightly restrictive at
times, I don’t mind the
restraint, as it is a challenge
to me to create artwork
comparable, hopefully, to the
parent style.
Offenberger: What type of
changes does Sega ask for?
Penders: In the early
days, scripts would be gone over
line by line just to be sure the
stories conformed to certain
expectations. After awhile, they
pretty much learned to trust
that I wasn't going to portray
Sonic in a negative or
unflattering manner. The most
extensive changes I can recall
Sega ever asking for centered
specifically on the
Princess Sally mini-series
due to the fact they were
interested in developing the
title aimed primarily at the
young female market.
Spaziante: Mostly small
details, i.e.: Sonic’s nose,
eyes, etc. Although at times, I
have been asked to change
certain Easter egg images,
background elements and
characters.
Offenberger: Are the
changes usually in the art or
the script?
Spaziante: Depends upon
the situation. However, Sega and
Archie are great to give us so
much creative freedom.
Penders: In the early
days, it was a tossup for a
variety of reasons, as even the
artists had to be approved by
Sega. Nowadays, any changes made
are usually due to maintaining
continuity with whatever has
come before or in the planning
stages. This can happen when an
artist doesn't have the proper
reference for a specific
character or if one
writer is not aware what another
is working on. Or sometimes in
my case, if I forget a story
point that hasn't been touched
upon since way back when.
Offenberger: What are the
types of things that you cannot
do with Sonic?
Spaziante: Initially we
where never allowed to show
realistic anatomical features,
Skeletal structures, etc., or
violence, such as Sonic wielding
realistic firearms or other
types of weapons. There have
been certain cases, where I had
wanted to show a level of ‘Anime
inspired cartoon action’, but it
had to be scaled back due to
violence concerns.
Penders: This is a tough
question, as I've generally had
free reign to pretty much do
whatever I want, provided I
observe certain guidelines.
Having written stories that
involved talking about divorce,
explaining the birds and the
bees to one's son, religion,
politics, death, love and
relationships, as long as one is
sensitive and keeps in mind
you're dealing with primarily a
young audience, it's not so much
a matter of what one wants to do
but rather what one believes is
appropriate to do. One of the
hallmarks of the series is that
it's constantly evolving, which
requires the writers and artists
to explore different facets of
the characters and set-up,
unlike a number of characters
that have to maintain a more
rigid status quo.
Offenberger: How far
along are you in the creative
process, before Sega reviews
your work?
Spaziante: Depending on
the situation, they could review
work as early as thumbnail
sketches, or, due to time
constraints, as far a long as
finalized pencils.
Penders: Once I turn in a
story, I'm usually on to the
next one. I think only recently
has one story been put on hold
due to the use of a character
from the Sonic X
television series which from
what I’m told will be a major
player in the new Sonic X
mini series due out this year.
Where or when it will turn up in
published form is hard to say
right now, but everything else
I've submitted is already slated
for print.
Offenberger: Do they
review every issue, or is it a
random survey of the comics?
Spaziante: Every issue is
scrutinized to some degree.
Penders: It was random
for awhile, but now they're back
to reviewing every issue.
Offenberger: When the
series first started out is was
easy to adapt from the cartoon,
but now that the series is on
going, plots have been worked
and the series has a direction
of its own, how do you adapt to
new cartoons and new video
games?
Spaziante: When
applicable, we try to work in
the newer video
game, and or, cartoon elements,
if possible.
Penders: It all depends
on the game and cartoon. With
Sonic Underground, for instance,
nobody was really happy with
that version, so we kind of
acknowledged it in an
alternative universe-type
setting only once and haven't
revisited it since. As for the
games, especially the most
recent ones, we figure out the
best way we can to fit many of
the characters and elements into
current series continuity,
drawing upon them after the game
adaptation issues when the
stories warrant it.
Offenberger: Steve, is
there any difference in working
with a writer who is also an
artist?
Butler: Yeah! A writer
who is also an artist tends to
see things from an artists point
of view, and therefore it makes
the script much easier to work
from. Then again, I've enjoyed
working with ALL the Sonic
writers, be they artists or not.
Offenberger: Is there a
different approach to drawing a
Sonic page than a page for
Badger, Web of Spider-Man or
Silver Sable?
Butler: Not really! The
reason why is because I see the
Sonic comic primarily as
a superhero "action" comic which
just happens to feature
anthropomorphic animals as
opposed to humans. So, I set up
the panels and pages generally
in the same way as I did way
back when on the Marvel stuff.
Sonic is definitely NOT a "funny
animal" book. I see it as a
prime example of a classic
heroic adventure, and treat it
as such.
Offenberger: Ken, you
joined the Sonic team early on,
how has the comic
changed over the years?
Penders: In the early
days the series was a hybrid of
the two animated series,
basically taking the characters
from the ABC-TV Saturday morning
series and tossing them into
adventures along the lines of
those seen in the syndicated
weekday series, where the
emphasis was more on humor as
opposed the sci-fi emphasis of
the Saturday morning series. I
was the first one to push the
comic series more in the
direction of the Saturday
morning series, tying in
specific elements from that
series into the comics. Once
both of those shows had been
cancelled, both the editor at
the time and I agreed that if
Sonic were to survive long term,
as most licensed titles usually
were cancelled not long after
the original product which
spawned them was no longer
available, then we would have to
take the series in a direction
that went beyond the shows.
Since then, we've incorporated
more manga elements into the
series, long before other
publishers picked up on the
trend for their books, and the
book is constantly reinventing
itself, featuring a look at a
future version of Sonic we've
only briefly shown a couple of
times over the years as well as
dealing with some of the darker
aspects of the characters. At
this point, the book now has
such a rich history that we have
a wealth of material to have fun
playing around with for some
time to come.
Offenberger: You have
both written and drawn Sonic, as
a writer, is there ever a time
when the art comes back and you
think that is not how I would
have drawn that page at all?
Penders: That was
probably my attitude some of the
time in the early days
when I first started, but with
artists like Pat Spaziante,
Steven Butler, Art Mawhinney and
Dawn Best usually penciling my
scripts, I pretty much have
confidence any of them will nail
what I have written and then
some. It's only now and then
that I feel strongly enough
about a certain script that I
get the urge to want to pencil
it as well.
Offenberger: When writing
the comic do you use either the
game or the cartoons to
influence your stories?
Penders: I use a variety
of influences whether visual or
plot from the games, rarely from
the 90's animated series anymore
as we've pretty much
incorporated all the elements
we're ever going to use from
them, reader comments and a
variety of life experiences,
whether my own, my son's or any
other person I come into contact
with.
Offenberger: You had
previously worked on the Comet,
Jaguar (which we’re Archie
characters licensed to DC) and
Star Trek at DC. Those were also
licensed properties. Is working
with Sega easier or harder then
working with other
licensers?
Penders: From my vantage
point, working with Sega
initially was on a par with
dealing with Paramount in
regards to the various Star Trek
series, but once I established a
solid track record, working on
Sonic has to rank as one
of the easiest licensed product
assignments. I sincerely doubt
there's any other comics title
currently being published that
allows a writer as much creative
freedom as I enjoy on this book.
As for Comet, Jaguar
and the Mighty Crusaders
it would be great to see more of
them besides the trade
paperbacks.
Offenberger: I understand
you are a big fan of the Mega
Man video game, how did you end
up working on the Mega Man
comic?
Spaziante: After some
prompting from some of my fellow
employees at Archie, I had sent
a sample to Dreamwave for
scrutiny. They where pleased,
and gave me the job.
Offenberger:Things must
have gone well, you continued
with Dreamwave on their
Transformers comics, how did
that come about?
Spaziante: The two main
Transformers Comic
writers had shown interest in my
style, and offered the book to
me. Unfortunately the project
never came to fruition, because
of reasons out of our control.
Offenberger:
You worked for Marvel in Muties
#2, how did you get the job at
Marvel?
Spaziante: One of the
writers on Sonic had
connections to Marvel and
offered me a single issue in a
series of six to be penciled by
up and coming artists.
Offenberger:Why just the
one issue?
Spaziante: The series
called for a host of artists,
each taking one of the six books
allotted.
Offenberger: You are
doing a lot of Juvenile Books
for Simon and Shuster, what are
the difference between working
on comics and working on
children’s books?
Spaziante: Children’s
books, although less panel
intensive, can be just as
demanding as comic books, and
just as challenging.
Offenberger: Sonics
coming up on issue 150 this
June, not many comics make it to
150. What do you attribute
Sonics longevity too?
Butler:Well, I could try
to be smart and say that it has
something to do with
"true iconic appeal that taps
into a primal pulse", but it
probably has more to
do with the fact that the fans
just LIKE the guy!
Spaziante: He is a great
character, with boundless
possibilities, and, of course,
the fantastic fan base.
Penders: First and
foremost, a loyal fan base. We
would never have made it past
issue 50, let alone this far,
without them. Also all the
support and hard work of Archie
and Sega. As for why so many
readers have stayed with us for
so long, I attribute that to the
following reasons: 1) we treat
the characters with respect, 2)
we're constantly looking to
improve and explore new aspects
of the characters and 3) we
always work to appeal to the
broadest audience possible.
Besides Sonic's longevity as
proof of that last point,
there's also the fact the series
enjoys possibly the largest
female audience of any
non-Archie core titles appearing
in comics today.
Offenberger: At a time
when many writers and artist
only stay with a comic for a few
months to a year, what has kept
you with Sonic?
Spaziante: Dedication to
the character, great people to
work with, and my love for the
work.
Butler: Two reasons- #1-
My kids LOVE the character, so
it does me proud to be drawing
it for THEM. #2- I have a soft
spot for the guy MYSELF.
Sonic is a HERO in the
truest sense of the word, and
he's just a likeable guy! I hope
I get to draw him for ANOTHER 8
years!
Penders: The main reason
I've been with this series for
so long is that it's been my
son's favorite book ever since
it first came out. It's
extremely rare a comics creator
gets the opportunity to work on
his child's favorite character.
My son started school when the
book first came out and now he's
on the verge of graduating high
school, so it's been as much a
personal odyssey as well as a
professional one between Sonic
and me over the years. I
recently acknowledged how
personal in the story "Father's
Day", which appeared in SONIC
#143. As long as I still
have stories to tell, Sonic
is just as viable a forum to do
so as any other series being
published today.
Offenberger: What do you
have planned for Sonic in the
future?
Butler: I would tell you
but I'd have to... ahhh, never
mind!!
Spaziante: Anything is
possible. You’ll just have to
wait and see.
Penders: I'd like to put
some of the more dark threats
behind and at the same time
inject more fun and adventure
into the overall tone of the
stories, setting an example for
the rest of the comics industry.
More specifically, I'd like to
throw Sonic into more
situations common to teenagers
his age, up the sci-fi quotient
on his adventures and explore
his family life a bit more. I'd
also like to test Sonic
and Tails' relationship a
bit, show how their friendship
survives the difficult times.
Let's face it, how many
16-year-olds do you know hang
out with11-year-olds? I'm also
looking forward to resuming the
adventures of Sonic as an
adult set in the future.
Offenberger: Can we
expect to see any more trade
paperbacks or mini series?
Butler: I certainly HOPE so! I've read my copy of "Sonic The
Hedgehog: The Beginning" to
my daughters, Savannah and Lily
Ann so many times, it's about to
fall apart! My Sonic “Firsts”
is also pretty beat up.
Spaziante: I guess that
is up to the discretion of the
editor, Archie and Sega.
Although I can’t say too much I
think Sonic trade paperbacks are
closer than you might think.
Right now we are launching the
Sonic X mini series,
which I will be doing covers for
as well as continuing on the
current Sonic title.
Penders: I certainly hope
so. I'd love to do a Shadow
mini-series, not to mention a
Knuckles mini-series or one
featuring MOBIUS: 25 YEARS
LATER. And that's just for
openers. And I know many readers
are clamoring for trade
paperback collections reprinting
the early run of the series, as
those issues are now so
difficult to come by.
Offenberger: What other
projects are you working on?
Penders: Outside of
Sonic, I'm working on a
graphic novel featuring my own
creation THE LOST ONES,
as well as working on
storyboards for an upcoming
animated series set to premiere
on the FOX Network later this
year. I also just completed work
on a film script, which I'm also
looking to adapt into a graphic
novel format while shopping the
script around to the various
studios. When one lives in
southern California, one finds
that anything is possible.
Finally, I look forward to
chronicling the adventures of
Sonic for some time to come.
Butler: Most of the other
projects I'm doing now are
ministry based. I just finished
a trauma-counseling comic that
dealt with the effects of the
recent Tsunami in Asia. I also
illustrate several Christian
Comic book series "Powermark"
and "Welcome To Holsom",
and a series of Bible Story
readers for Parochial schools.
Occasionally, I will do
commissions of comic characters
for individual fans, but, to
tell the honest truth, the
biggest thing I'm working on is
just being the best husband to
my wife, and the best father for
my kids that I CAN be. Getting
to draw cool comics like
Sonic The Hedgehog just
makes life all the more fun and
exciting. Thanks, guys!!
Spazian
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