Michael Netzer's New Comic Book
of Life
By
Rik Offenberger
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Michael Netzer was one of the
Rising Stars of the 70s. His
work was stunning, almost
immediately; he was working on
Superman, Batman, Spider-Man,
and Wonder Woman. Then almost as
quickly as he came on the scene,
he disappeared. Michael recently
agreed to talk about his career
in comics as well as his
political and religious
involvement in the comic
community.
Rik Offenberger: You
attended Wayne State University;
did you major in art?
Michael Netzer: I majored
in art but didn't officially
graduate from the university. I
condensed the equivalent of a
master’s degree in art and art
history courses, with a bit of
English literature, into two
years and settled for finishing
the studies without a degree.
Offenberger: I have your
first published work as
Dracula Lives #72 in 1976,
how did you break in?
Netzer: It was initiated
by a circle of Detroit area
creators I knew in the high
school and college years. Soon
after I finished the university
studies, in the summer of 1975,
I was asked by Greg Theakston to
accompany Neal Adams during his
appearance, as a guest of honor,
at the Detroit Triple Fan Fare
convention he organized. During
that convention, Neal took an
interest in my work and invited
me to come to New York and test
the waters for getting work in
the comics, from his base at
Continuity. Several months
later, Arvell Jones invited me
to join him and Keith Pollard
for a drive to the NY in order
to get closer to the comics
world, where they had an
apartment available for a while
and offered that I room with
them.
This was a very big break for
me, not being yet 20. Once in
New York, I went straight to
Continuity. Neal offered the use
of the facilities at the studio
and a list of phone numbers for
editors at both DC and Marvel.
On the first day of rounds, I'd
received a 6-page back up for
Kamandi from Jack Harris at
DC and a frontispiece for
Dracula Lives at Marvel as
well as a cover for the
Planet of the Apes British
edition. One job led to another
and a soon enough, a career in
the comics was beginning to take
shape.
Offenberger: Although you
were not lacking for work, you
were published by every major
publisher, you worked on
Superman, Batman and Spider-Man,
you didn't ever have a regular
monthly assignment, was that
because you preferred to work
this way, or did they not offer
you anything you wanted to do?
Netzer: It was perhaps
both reasons together. I was
really quite young and realized
that I had a much to learn about
the industry, its history and
the craft I was working in. The
intense learning curve made it
preferable not to become
committed to a regular monthly
assignment although I did nearly
produce a book a month for a
good part of the first two years
until the fall of 1977. The work
was simply scattered into short
series like the Green Arrow /
Black Canary and Martian
Manhunter along with
sporadic single or double issues
in various books such as
Challengers, Legion, Wonder
Woman and Kobra. I
believe that the editors I
worked with sensed this also and
waited for a time I might settle
into a definitive working mode
before offering a monthly
assignment.
When the offer finally came,
towards the fall of 1977 from
Marv Wolfman at Marvel, to
pencil the John Carter
Warlord of Mars series he
was editing, I was beginning to
reconsider what it is that I was
doing in the comics and why.
This was perhaps the
experiencing of the first
serious issues of adulthood and
I needed to come to grips where
this career in comics was
leading to.
Offenberger: From your
debut in 1976 until 1980 you had
over 50 comics published, what
happened to stop that in 1980?
Netzer: It actually
happened in the fall of 1977,
followed by a period of
introspection and the search for
a goal to strive for. I didn't
see it as a personal thing that
only involved me, however. Being
in the company and under the
mentorship of a man like Neal
Adams, I strongly identified
with and shared his concern for
the comics community and for the
world we lived in. Having
reached a point where it was
necessary to define what I
wished to do within the
framework of being a comic book
creator, I needed to learn a
little more about myself in
order to move on.
I had never been religious at
all, but I did have some
childhood contact with
Christianity and Islam. Although
always inexplicably bothered by
the ceremonial worship in
churches and mosques, as I am by
the same in synagogues today, I
always reserved a special place
within me for the presence of
specific intent and purpose to
the universe which religious
worshippers defined as "the will
God". To me, however,
God was not an object of
shallow worship, as was
perceived by the religious
world, rather an inspiration for
the creative spirit within us,
which motivates what we do in
our lives. This was evident to
me in the scriptures, as the
writings of the people who
touched this root creative
force, inspired by events, which
transpired around them in their
lives, and put it down into
words for the sake of posterity.
Very much in the same way that
an inspired comic book writer
creates a saga with a message,
they wish to bring across to
their audience. The scriptural
writings became such a prevalent
force throughout the
generations, however, that the
essence of the creative spirit
within them became lost to us,
because the religious
institutions distorted their
intent and turned them into the
focus of redundant ceremony for
the manipulation of segregated
faiths in pursuit of political
and economic gain.
Looking at the world in the
state it was in - and through my
role in it as a comic book
creator, I was inspired through
this period of introspection to
take a leap - and resolved to
dedicate my life to calling upon
this good intent within us all,
whether be it the will of God,
the Force, Karma or by any other
name, which was now driving me
into this decision. At the peak
of this tension, in mid-November
of 1977, I came to a resolve as
to the course my life must take.
I was to become an ambassador
for the greater goodwill of this
spirit, within the comic book
industry
Now, I understand the perception
of eccentricity in such a
statement. The nature of our
journey in this world, however,
is such that we all have inner
feelings, dreams and aspirations
that don't always match the
reality around us. But then
again, it's the striving to
fulfill these dreams, regardless
of what they are, which moves
our lives - and the world -
forward. In order to put things
into perspective, try to imagine
a brotherhood of fishermen as
they were one day joined by a
carpenter who relentlessly spoke
about the state of the world and
the forces within it which led
to the strife and suffering
which the people were
experiencing. Now imagine if
this carpenter would one day
disappear from their midst and
return after several weeks and
appear to have lost his mind
believing that he's come to
deliver them from their travail.
Although true that he'd be
considered a madman for some
time, such perceptions were
easily changed as it became more
and more apparent that he was
serious about it and no one was
succeeding in convincing him
otherwise, more and more people
began entertaining the notion
that perhaps he is what he
claims and is able to effect a
change in their world. History
has shown us that as insane as
this man must have appeared to
his fishermen friends at the
time, he succeeded in becoming a
very profound and lasting global
influence on the goings on in
the world, even 2,000 years
later in our own modern times.
It was clear to me then that,
like the lives of the prophets,
this course would be ridiculed
for a long time until it would
begin to bear some good fruits.
I was resolved to withstand the
ridicule and tolerate the
self-destructive results it
would bring because this is what
comes with such a role. The
first thing I'd need to do, I
thought, is to leave New York
for a while, perhaps to some
desert area and to spend some
time with myself in order to
prepare for what was to come.
Such an act, for a creator at
the center of the comic book
industry , would set the stage
for launching this new endeavor.
And so it was, on November 19 of
1977, I notified the editors I
was working with that I'd would
not be producing any more comics
and headed out to California,
beginning a hitchhiking journey
across America, without telling
anyone, including Neal, of my
intent.
On the way, I stopped at Steve
Leialoha's home in San Francisco
in order to inform him that I
will not be able to illustrate
the color story for
Star*Reach which I was
commissioned to do by Mike
Friedrich. Well, Steve called
Mike who came over promptly and
insisted that I give him
something that he could publish,
as it was too late to find
anything else. So, I put down
what the ultimate aspiration of
this journey would be to me, and
thus was born “The Old, New and
Final Testament” in Star
Reach #12, which basically
told the story of our conquest
of the solar system, beginning
with Titan the moon of Saturn,
as being a direct continuation
and fulfillment of Biblical
history and prophecy.
For the next several weeks on
the beaches of San Clemente, I
read through the Bible in order
to better understand the
background to which the major
religions of the world had
evolved and to see whether it
had a hint as to a role, such as
the one I believed that I was to
fulfill. There, in the books of
Daniel and Revelations, both in
chapters12, I saw the reference
to the rise of the “messenger”
of “the end of times” as bearing
the name “Michael”. It was clear
to me that both Judaism and
Christianity had interpreted the
presence of that name as that of
the Archangel. To me, however,
it was also clear that the
writers of the scriptures had
touched upon a vision of events
to unfold in the future and that
their true intent was the
telling of the rise of a man
named Michael on the world stage
at the “end of times”, which
basically referred to a time of
social, political and religious
upheaval that would bring about
the end of our existing
civilizational infrastructure
and the beginning of a new and
better world, free of the
suffering from institutional
oppression, death, sorrow and
all undesirable things in the
world.
Upon returning to Continuity, I
allowed one thing to lead to
another and within several days
the buzz had spread through the
comics community that Mike
Nasser had lost his mind and now
thinks he's the Second Coming of
Christ come to save the
world through the comics.
Although I did produce a few
comic book stories over the next
several years, it was no longer
the same career, which I was
nurturing before these events.
Neal, moved by all this and
perhaps sharing in the vision he
saw within me of such a role for
the comics industry, attempted
to direct it into an operative
course which the industry would
be more receptive to. It wasn't
yet time, however, as I had a
great deal to learn about the
world, our history and the
fundamentals of religious
evolution in order to channel my
energies into such a course. And
so it was that the next several
years were a very tumulus time
for both myself and Continuity
studios alike, which eventually
led to my leaving America, in
the fall of 1981, and emigrating
to Israel in pursuit of the root
source which had driven me into
this undertaking.
Offenberger: The next
thing we see from you is four
issues of Uri-On, what
can you tell us about Uri-On?
Netzer: The path to
Israel necessitated a stopover
in Lebanon where I became
trapped for two years under the
1982 Israeli excursion into that
country. Once having escaped
Lebanon over the border into
Israel, I settled down in a West
Bank settlement and met Elana,
whom I married and is the mother
of our 5 children. This in
addition to another child I have
in Detroit, Michelle, from the
time before coming out to New
York to create comics.
Although I did settle down and
put my past aspirations for the
comics behind me, it was always
clear to me that this is a
temporary situation. At some
point in the future, when the
time would be right, I'd return
to pursue what had driven me to
come to the land of the
prophets. For the time being,
however, I would settle for
being the meek and mild comics
creator who'd emigrated to
Israel. To this background I met
a couple of American
entrepreneurs who were looking
to invest in a local enterprise
and together, we agreed to
produce Israel's first comic
book, Uri-On.
Not having much previous
cultural experience with comics,
I felt Israel needed a comic
book which would be a basic
introduction to the Superhero
adventure form, as were the
early Superman and
Batman stories. While its
American counterparts were
delving into the more
sophisticated narratives of
Watchmen and Dark Knight,
Uri-On, told a simple and
raw Superhero adventure to the
background of the Israeli
culture. I conducted the entire
production of the comic book
alone, including the technical
and mechanical work of producing
the color separations at the
printers, none of whom had any
previous experience or system in
place for this type of work. The
comic book endured for 6 issues,
two of which were only
serialized in a local children's
magazine and not published
independently. Our lack of
familiarity with the Israeli
economic market was perhaps the
main reason we folded the
company and stopped production
after nearly two years of
publication.
Offenberger: About this
time you changed your name from
Nasser to Netzer. Why did you
change your name?
Netzer: I didn't really
change my name. What changed was
the transliteration between its
Arabic and present Hebrew forms.
The root word Nasser when
written in Hebrew becomes Netzer,
which also means “a sprout which
grows from the root”. It's used
in scriptures in reference to
the “root and offspring of
David”, which describes the
messenger of the “end of days”.
It felt appropriate to make the
official change in the English
transliteration once I'd settled
into Israel and made it my home.
Offenberger: In the 90's
you returned to American comics,
did you do this from Israel or
did you return to the US?
Netzer: I returned to the
US. First for a year or so at
Neal's Continuity Studios,
illustrating several issues of
Megalith alongside a
hefty amount of commercial art -
and then a shift to DC for a few
Batman stories amongst
others.
Offenberger: What made it
the right time to return?
Netzer: On the one hand,
our family was expanding with
the birth of our first daughter,
Oshrat, and our economic needs
didn't seem to have an answer in
Israel, especially for a
profession such as mine. On the
other, the advent of comics such
as Daredevil's Born Again,
Dark Knight and
Watchmen were beginning to
awaken within me the aspiration
I had for the comics industry
when I left America. These
works, touching a much deeper
chord of the human experience
than what the comics had known a
decade before, began to raise
within me a desire to return to
the medium, perhaps feeling that
both the comics industry and
myself would be more ripe for a
merging of paths since the
passing of this time.
Both of these factors together
facilitated my contacting Neal
from Jerusalem and asking if he
had a need or desire for an
artist of my ability at
Continuity. Neal's warm reply
with an immediate invitation led
to my return to New York with
Elana and Oshrat in the fall of
1990.
Offenberger: When you
came back, you started doing
Batman comics and Comet
covers right away. Was it hard
to get work after being out of
the country for several years?
Netzer: After the year or
so at Continuity I sought some
work at DC and was immediately
welcomed with several Batman
projects, including a short run
on Detective. There was
no difficulty at all and I was
made to feel quite at home by
Archie Goodwin, Denny O'Neill,
Paul Levitz and basically
everyone whom I'd worked with a
decade before.
Offenberger: In 1995 you
stopped drawing comics again,
why?
Netzer: I returned to
Israel with my family in the
fall of 1993 with two more
children born to us in America.
After finishing short runs on
Babylon 5 for DC and Lady
Justice for Tekno Comix, I
made a decision to explore using
the computer in place of the
conventional drawing tools. I
needed some time to see whether
this was possible and refrained
from accepting any more comics
work. I turned to local
employment at multimedia
companies in order to learn the
technology and its tools. I
found all my premonitions about
this to be true and have used
the computer for all my work
since.
By the time I was proficient
enough with the computer to
return to comics in 1998, there
had been a turnover of the
editorial staff at DC and it
became very difficult to renew
connections with anyone there
from Israel. I succeeded in
securing a Catwoman
inventory assignment with Jordan
Gorfinkle which was a test to
show the computer generated art
but he left his position at the
onset of the project and I was
left with the equivalent of
computer generated pencils for
the story with no one at DC who
knew about it. It was a new
staff and this project simply
fell between the cracks. I
called Paul Levitz about this
and he tried to help but there
was much upheaval at DC then and
it just wasn't time. Realizing
I'd come to a dead end, I let it
go and concentrated on local
visual media ventures until a
time would come when another
door would open for me in the
comics again.
Offenberger: Both you and
Neal say he created Ms.
Mystic alone. Why is your
name on the copyright for Ms.
Mystic on the New Heroes
portfolio?
Netzer: This was a
mistake made by Sal Quartuccio
in preparing the work for
printing. Neal had asked him to
give credit to another creator
as co-copyright holder of
another character in the
portfolio, although that creator
wasn't asking for it. In the
last minute production rush, Sal
forgot the details of the
original request and only
remembered my involvement in a
previous joint undertaking with
Neal, which led to his creation
of Ms. Mystic. By the
time the mistake was realized,
it was too late to correct it as
the portfolio was already in
distribution.
Offenberger: You have
been very active in the comic
community lately without
illustrating comics… In 2003,
you started “The New Comic
Book of Life” , what is that
about?
Netzer: It's about the
world and the role that the
comics play in it. To understand
this a little better let's first
talk about the state that the
world is in today.
The greatest force driving our
civilization forward today is
the economic front. Capitalism
has in essence paved the way for
a conglomerate of economic
powers to call the shots on
basically all major social and
political events in our time.
It's perhaps always been this
way to some degree but it's
never been as sharp and defined
as it is now. In general, terms,
the average person must work
harder today, receive less wages
and pay more for his lifestyle
than ever before. There are no
real signs of this long-term
trend reversing direction at the
hands of the powers that be. The
money wielders appear to have
charted a course for the
enslavement of humanity in order
to consolidate their power.
There is no other way to see the
trends of the last 30-40 years,
which we're all witness to.
The political front has become
the puppet of the economic
system. It has become irrelevant
in and of itself as the economic
forces pull its strings. That's
basically why we've seen the a
blurring of the lines between
the two major parties. Neither
one can truly do the bidding of
its ideology, they both maneuver
between the same economic forces
exerted upon them behind the
scenes.
Socially, a wide schism has
developed between a moral
conservative right, led by the
world religious hierarchies and
the liberal secular front.
Looking at recent trends, the
religious right in the world is
on a sharp rise and appears to
be the willing puppet of the
economic heads manipulating the
governments of the world. The
secular, liberal humanist has
come to extreme disarray at the
plight which the trodden of the
world are in and there appears
to be no relief in sight.
One of the major sources for
generating revenue for the
economic forces today is pop
culture, which is an arbitrary
force that comes from the
people. Pop culture, whether
music, film, comics, television
or literature, is behind one of
the largest merchandising
mechanisms of the economic
machine we live in. Comics live
at the heart of this power and
have yet to tap into the
economic potential they have.
The trends we see in the film
industry adopting comics
creations today is only the tip
of the iceberg of what's to
come.
So, where do the comics stand in
this overall scenario and how
can this medium change the tides
of social, political and
economic oppression we live in?
First, it's important to notice
the stand, which the comics have
taken, whether inadvertently or
intentionally, on the major
issues pertinent in our world
today. The biggest indication
evident to us is the plight of
The Comic Book Legal Defense
Fund. Aside from a few marginal
religiously oriented comics, the
comic book industry continues to
struggle against a perception of
moral bankruptcy advocated by
the moral right in America
against the medium. This is a
very good indication that the
comics have managed to maintain
a particular creative freedom,
because they've been overlooked
as the bastard child of the
entertainment world. The ongoing
struggles of the CBLDF indicate
that the seeming irrelevance of
the medium gives us a very
strong voice for truth and
justice - which other
entertainment mediums have long
relinquished.
The comics, being long buried at
the root of pop culture and
beginning to come to the surface
today, stand poised to steal the
show and change the course of
history. We have the tools with
which to navigate a glorious
economic, social and political
turnover in the world. We only
need to draw the inspiration and
the courage to move forward and
realize the extent of our role
in the global events, which are
unfolding.
The comics have touched on every
major aspect of our experience;
science, history; religion;
adventure; courage; heroism and
the struggle for life in the
face of death. These are all the
building blocks of the enriched
tales, which the comics tell.
The New Comic Book of Life
lays out a wide scope vision of
the socioeconomic evolutionary
processes we're undergoing in
these times. My own presence in
the industry is not an arbitrary
fluke and not simply another
link in a coincidental chain of
events devoid of any clear
intent. It's part of a larger
harmony of forces and events
which many people in the comics
industry are coming to see the
veracity of. With the web site
and its proliferation in the
comics community, floodgates of
inspiration are opening up
within the creators community.
Comic book creators are
beginning to reach deeper for
the tools with which to raise
the understanding of the
mechanisms, which drive the
human spirit, and give us hope
for a glorious revival of this
force onto the world stage of
events. In a recent
philosophical dissertation on
what drives Superman, Mark Waid
reached for the same essences
which The New Comic Book of
Life touched, in its
assessment of what motivates a
man to heroism. This form of
insight and serious analysis of
what was once considered a
juvenile medium helps push the
comics into the forefront of
21st century statesmanship.
The revival of this spirit of
heroism will come through a
head-on confrontation between
the secular and religious
worlds. Through the ideas
brought forth in The New
Comic Book of Life, I offer
the comics and the secular world
the key with which to overcome
oppressive and deceptive
religious doctrine. We'll do
this by turning to the
scriptures and showing how they
give us the keys with which to
fend off religious claims of
moral superiority. This will
ignite the wrath of the
religious leaders of the world
and focus their contempt on the
source of the incitement. It
will also expose how
hypocritical their outrageous
deception and manipulation of
God's name for political and
economic gain is and how it's
about to come to an end. Their
anger against me and the support
we'll have in the secular world,
will lead the religious right
communities of the world to seek
to put an end to my work and
squelch the voice of freedom it
brings. This controversy and
debate will be conducted in the
media, to the eyes of the world
and will spill into the comics
and other entertainments forms
in a manner, which the secular
world has never been able to
imagine before.
I fully understand the
implications of such a course
and the danger implied within it
for myself and perhaps others. I
offer the world and mankind the
proof that everything I say
about it is true and comes from
the highest source. My life,
given for this cause and my
survival of the self-destructive
tendency it will hold, will be
the conclusive proof of the will
of the highest powers that move
our universe and the role, which
the comics play in this next
evolutionary phase for mankind.
This phenomenon will become the
most sought after and profitable
event in history.
Along with the web site, I lay
the accumulated years of my
journeys in the world and the
study of the mechanisms, which
are driving civilization, at the
feet of the comic book industry
and offer it for the taking.
Step by step, stride by stride,
we'll embark on raising a new
hope for the world. I conduct a
blog today, which puts forth
these arguments and ideas in
many articles seen on the main
page and in the archives. I ask
everyone who has a true concern
for the state of our world to go
there, look through it all and
come to your conclusions.
MichaelNetzer.com
The movement will rise through
the corporate world because it
will become the most profitable
merchandising mechanism in
history. Through the comics
themselves and through the voice
of the people coming from comics
fandom and its gathering at the
conventions, we'll begin to
clarify what the essences of our
social, political and economic
infrastructures are. We'll
remind the world that God is not
the property of religious
institutions and has rather
provided the comics industry
with the tools to finish the
work began by the prophets of
old. This will all translate
into a great inspiration for the
content of the comic books,
which will follow.
We'll show how the creators will
rise on the world stage as the
new statesmen and leaders for a
new age. We'll inspire a new
generation of children to turn
their hearts to the parents and
lead the way on the road to the
revival of true goodness in the
spirit of mankind for the
success of all humanity. The
powers that be, overwhelmed by
the rise of the comics, will
invest everything they have in
order to see its success because
it will be the most profitable
and all encompassing realization
of the deepest aspirations of
the largest segments of
humanity. Wells of knowledge and
wisdom will open up within the
hearts of every man woman and
child in the world, which have
long been suppressed at the
hands of the dark clouds that
have loomed overhead.
The New Comic Book of Life
is the blueprint for a glorious
age awaiting around the corner.
It lays at the feet of the comic
book industry and awaits its
embrace.
Offenberger: “The New
Comic Book of Life”
continued towards “The Rise
of Peace” , what is the
Rise of Peace?
Netzer: The Rise of
Peace translates the essence
of the Superhero mythology into
an operative inspiration for the
comic book creators, as the
leaders and statesmen of the
world to come. It puts into
sociopolitical terms the root
force, which drives the world of
the comics. The Rise of Peace
is a small operative corner of
The New Comic Book of Life
which shows how the
infrastructure of the comics
industry, the publications,
conventions and fandom are the
tools that the creators have,
with which to raise their voice
as statesmen and leaders for a
new world.
All of this is nothing new to
the comic book creators at all.
Neal Adams has led a political
charge for years admonishing the
injustices of our political
system. The greatest comics
creations of decades past have
all carried a strong
sociopolitical message for the
readers and have all represented
a plea for compassion, justice
and peace in the world.
The Rise of Peace brings
these undercurrents of the
comics to the surface and into
full view as the defining
characteristics of the comic
book creators who move this
industry.
Offenberger: You are also
part of The Comic Book
Creators' Guild, what is the
guild and what is your role in
it?
Netzer: There has been an
unspoken brotherhood, so to
speak, of the comics creators
since the inception of the
craft. There is no doubt,
however, that a formalization of
this union would contribute
greatly to the betterment of the
comic book industry and the
improvement of our lot in life
as the creators who drive it.
Looking back at the several past
attempts to form a guild, which
is slightly below a union on a
hierarchy scale, the main
recurring obstacle appears to
have been the notion that
creators are not willing to
jeopardize their livelihood by
the confrontational positions a
guild might take with the
publishers.
Such was the case in the latter
1970's when Neal Adams and a
core group of creators embarked
on such an attempt. There was an
earlier effort in the mid 1960's
by a group of creators led by
Arnold Drake – and later again
in the latter 1980's headed by
Kurt Buziek, Len Wein and Heidi
MacDonald amongst others. During
a recent Big Apple Comics
convention in New York, Neal
Adams ignited the flames once
again and called on creators to
come together and explore the
possibility today as the
conditions in the industry have
changed greatly since the last
efforts and perhaps were now
ripe for this undertaking.
This latest venture to formalize
the establishment of The
Comic Book Creator's Guild
comes on the heals of growing
support for its rise from the
creators community. Ironically,
even though the creators are
more scattered than we ever were
in the past, the electronic age
provides us with a means of
communication and community
interaction to a degree, which
we've also never enjoyed before.
The vast expanse of web forums
and message boards of the
creators make it easy to discuss
these issues and it was at one
such coming together of the
creators that the new web site
for the formation of the Guild
was born. The disenfranchisement
of many creators, which we're
all feeling - and the pursuit of
better working conditions,
including medical and retirement
benefits amongst others, are
perhaps the major factors
indicating a change in
perception as to our ability to
formalize this union in these
times.
It may also be prudent to
consider that the creators'
community has matured since the
days of old and has acquired a
sense of diplomacy and
negotiating strategy, which
allows us not permit a
confrontational spirit to
detract us from the initial need
to establish this union. The
essential formation of the Guild
will not, in and of itself,
require that creators to prepare
to “walk off the job” and lose
their livelihoods. Even if we
have no confrontational issues
with the publishers, the essence
of this union alone will allow
us to procure group rates for
medical and retirement benefits,
which would alone be a good,
enough reason for the Guild's
presence. We will approach the
issues we have with the
publishers in a peaceful and
diplomatic manner, which will be
beneficial to all parties
involved, without having to
resort to measures, which
threaten the livelihood of the
creators.
Aside from having produced, the
new web site for the Guild and
perhaps laying out a few
inspirational steps, which will
show the enormous benefits it
holds for the creators, my role
in it, is as anyone else's. I am
simply fortunate to have a
window of time to apply some
effort into it and have taken
advantage of this in order to
help see it come to fruition.
Offenberger: The
publishing arm of the guild is
Flaming Sword Productions, how
is Flaming Sword set up to help
creators?
Netzer: Flaming Sword
Productions offers the creators'
community a preferred
alternative in two major areas:
• For the many creators who have
no work and source of income
from the comics today, including
many of the masters of decades
past, Flaming Sword will become
a home with an economic
mechanism the perpetuates itself
exponentially and offers
creators an outlet for their
work and a source of income with
which to sustain themselves. In
this modern age of the fast
changing stylization sought by
the major publishers, Flaming
Sword will open a door for
craftsmanship based on what
truly inspires a comics reader
to purchase a comic book, which
is, above all, inspirational
storytelling and relevance in
content – and not merely modern
stylistic creative methods. With
this as a base and with such an
economic venture as an umbrella
for all of its publishing
endeavors, Flaming Sword
Productions aspires to bring
together the disenfranchised
creators of the industry an
provide a stable platform and
outlet for their work.
• The tendency of the marketing
arms of the major publishers to
fall into a safe creative mode
for “what's hot now” has
basically paralyzed the growth
of the comics industry. The true
great economic successes of the
comics have come at the risk
taken when giving the creators
freedom that is more creative in
their work and not through the
corporate marketing dictates of
the contents in the comics.
Flaming Sword will base its
projects on a vision, which the
creators themselves have for
their work and open doors to
creative and economic freedom,
which have been closed till now.
Offenberger: How is
Flaming Sword different than
Image Comics?
Netzer: While Image
Comics set the precedent which
inspires the formation of
Flaming Sword as the imprint of
the creators, it remains a
private venture with the
economic considerations turning
to the few creators who own it.
Image has essentially broken the
barriers and paved the way for
the rise of a publishing
enterprise, which can become the
home of the entirety of the
creator's community. Flaming
Sword, however, is not owned by
any core group of creators but
rather owned and managed by The
Comic Book Creator's Guild and
is operated under the interests
of the entire community of
creators whom it represents.
This gives Flaming Sword a
powerful decision making base
which takes long term collective
interests into consideration and
allows us to operate under
economic strategies which a
smaller and more limited
enterprise is not able to.
Offenberger: What is
The Comic Book Creator's Party?
Netzer: As the name
implies, it's the coming
together of a core group of
comics creators in order to put
forth and inspire an alternative
leadership for America. The
notion that statesmanship and
leadership also rise from the
entertainment world is nothing
new in modern times. Ronald
Reagan and Arnold Schwarzenneger
are two prime examples but there
are others. With such precedents
now in place, comics creators
can show that capturing the
hearts and imagination of the
American people is not only
based on a political power play
or good campaign funding as
previously perceived.
The America people today look
for courage and truth from their
leader and are left wanting.
Comic book creators, having
analyzed such scenarios many
times in comics such as
Watchmen, DK2 and Kingdom
Come, amongst others – and
having delved into the social
mechanisms which cry for Truth,
Justice and the American Way,
possess the essential elements
to raise a brave spirit for
America and a bold hope for the
world by beginning to put forth
a sociopolitical platform in
their comics creations. As we
begin to realize the veracity of
such a union of statesmen, it
will become more and more
evident how beneficial and
pertinent it will be to
formalize the formation of
The Comic Book Creator's Party
and announce its emergence into
the political arena.
Just as an example, and I
understand, the differences in
scope yet believe that the
essential mechanism of the
following story applies in the
greater national arena today.
The high school years for me in
Detroit were a Superhero
adventure in and of themselves.
I was highly active in the art
department and became known as
the Superhero artist of Redford
High. I had also enrolled in the
ROTC program, the Reserve
Officers' Training Corps
military academy course, offered
by the army in the public
schools, and was advancing
quickly and gaining one
promotion after another. Then,
in the senior year and in a fit
of trying to convince a friend
that the school elections were a
matter of a good campaign and
not necessarily a popularity
contest, I jumped into the fray
and ran for Vice-President of
the senior class against one of
the most popular young jocks in
the school. He was captain of
the football team and vice
president of the student
council. A staunch opponent to
say the least.
The question was whether this
popular jock could stand up to a
fight with Superman and Batman?
I was the artist and strategist,
after all, and knew how the sign
making and promotional mechanism
worked in the high school
because that's what the art
department was responsible for.
My opponent had none of these
skills but knew how to smile
very pretty for the cheerleaders
at the games. So, the campaign
reached a peak as the school
became flooded with posters and
signs of Superman, Batman and
Wonder Woman beseeching the 600
member senior class to vote for
“Funky Nasser” for vice
president. Well, cute as those
cheerleaders were, they didn't
have a chance against Bruce,
Clark and Diana as I went on to
win an upset victory and
defeated my opponent by 8 votes.
Redford High had broken a
liberal taboo of its time and
elected an ROTC cadet as Vice
President of the Senior Class.
My appearance in a military
uniform at the subsequent class
officers' meetings didn't always
go over well in the Nixon era
anti-war sentiment, which
characterized the spirit of the
youth movements then – but we
had some fun with it
nonetheless.
Becoming Vice President of the
Senior Class did however
contribute to more promotions in
the ROTC Program. I was soon
decorated with a commendation
award by the Army commander who
headed the Detroit program in
what was Redford's most
prestigious ceremonial event of
that time. The award was for
bringing popularity to the
program in its difficult hour
and I eventually graduated with
the rank of Lieutenant Colonel,
intelligence officer and second
in command of the entire
4,000-cadet Detroit City ROTC
program.
I believe that the same
dynamics, which opened the doors
to such a political upset at
Redford High, apply today in our
present political system, which
operates under the same
principles of inspiring and
moving the people to exercise
more flexibility in their voting
habits and choice of leadership.
Offenberger: When will we
see you return to illustrating
comics again?
Netzer: Very soon indeed,
I would hope. Aside from a
graphic novel I'm producing now
for Flaming Sword, I still have
some attraction to working with
other publishers, even on
limited ventures. It's
unfortunate, perhaps that the
infrastructure at DC, for
example, has become such that
it's difficult to even establish
contact with anyone there from
Israel. So, I do what I can with
what I have and hope for a day
when someone there might feel
some desire or inspiration to
open a door for my return to
some new comics work with them.
I do have a wonderful idea for a
Batman/Ms. Mystic team-up
which revolves around a
DC/Continuity Comics crossover.
I understand that none of these
properties are really mine to
play with but I believe that
both DC and Neal Adams could
seriously entertain such a
co-production today. It also
seems prudent to consider a
Crusty Bunkers like assigning of
various writing and art chores
for such a project and revive
the collaborative working
methods, which proved themselves
in the past. Who wouldn't like
to see the likes of Larry Hama,
Denny O'Neill, Len Wein, Marv
Wolfman, Gene Colan, Alan Weiss,
Val Mayerick, Jim Sherman,
Michael Golden and Tom Palmer,
amongst many good others return
to such a high profile project
today?
Offenberger: I can't
imagine who wouldn't want to see
that. Thank you for taking the
time to chat. Anyone who want to
know more about Michael and his
work can go to
MichaelNetzer.com
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