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Mister Justice
Created by:
Joe Blair & Sam Cooper
Real Name:
Prince James of England (aka Paul Morse)
Joined Mighty Crusaders:
In an untold story prior to Archie's
Weird Mysteries #3
First Appearance:
Blue Ribbon Comics #9, February 1941
Origin:
During the Rogers Rebellion in 11th century Scotland, Prince James of
England is lured to Rogers Castle and murdered. His spirit comes to America and
fights crime.
History:
MLJ Comics:
There’s a being that stalks the netherworld,
searching to punish the wicked. Mr. Justice seeks to impart his
namesake on all evil-doers and protect the innocent. His story
begins in the British Isles. It is a story that stretches across
centuries and the vast, incorporeal acres of the land of the
supernatural.
Mr. Justice is first documented in a story delivered by a tour guide
in Blue Ribbon Comics #9. The tale is relayed immediately following
a Nazi bombing raid on the area. The guide begins by telling the
strange and eerie story of Prince James. Prince James is accosted by
traitors during the Rogers Rebellion and murdered. His ghost returns
in the form of Mr. Justice to slay his betrayers. According to the
legend relayed by the tour guide, Prince James will return in his
ghastly visage when the castle is utterly destroyed.
Some time later, the castle of Solway Firth is dismantled and
shipped off for protection to be reconstructed in America. The
protection of the castle is not to be fulfilled as the ship carrying
it is attacked and ‘blown to bits’. The ghostly figure of Prince
James rises from the smoke and carnage exclaiming, “Free! I’m free!”
A phrase many ne’er-do-wells would have preferred him never to have
uttered.
Prince James easily assumes a simpler costume to walk about with the
modern citizenry, but he dresses himself in armor, and soon gets
looks from passersby. He makes a deal with a drunken man, and soon
has an ill-fitting suit in exchange for his armor.
In his wanderings, he is struck by a police vehicle in pursuit of
criminals. Surprised they didn’t accidentally kill Prince James, the
policemen pick him up and continue pursuit. He appears during the
event to have died as his spirit slips from the vehicle to chase
down the criminals. His ghost leads the police to the criminals’
lair where he aids in their capture. One of the police makes an
off-handed comment to one of the criminals, “Well, Mister Justice
sure caught up with you this time!” After hearing that, the prince
decides to call himself MR. JUSTICE. Mr. Justice rescues the mayor’s
daughter from certain death at the hands of criminals wielding a
death ray from atop an armored car. The daughter introduces Mr.
Justice to her father, Mayor Clark, and Roy, the District Attorney.
This completes the recurring cast of Mr. Justice’s allies as he
fights crime and injustice.
His first supernatural villain is a vampire named Carlos Hubbello.
After defeating Hubbello, Mr. Justice learns of a King of the
Vampires. With Hubbello’s aid, Mr. Justice defeats the King of the
Vampires by holding him in the sunlight.
After this story, Mr. Justice fights demonical ghosts using a greedy
medium to help do their bidding. In Blue Ribbon Mystery Comics #13,
Mr. Justice fights his greatest and enemy. This nameless being is
the embodiment of all things evil. The creature takes human form to
become The Dictator, a thinly-disguised version of Adolph Hitler.
The Dictator’s true form is not unlike that of Satan or The Devil.
Mr. Justice continually foils The Dictator. After a few issues of
this, the evil being decides to take the battle up a notch in Blue
Ribbon #16. (In the same issue, Mr. Justice calls The Dictator ‘The
Devil.) Rather than battling Mr. Justice directly, The Dictator
chooses to send supernatural minions to attack the avenging
apparition. The first of these is a ruthless, unwholesome beast
known as the Green Ghoul. The Green Ghoul departs on a murderous
rampage in America.
In Blue Ribbon #17, the Green Ghoul murders Mr. Keen, the Mayor’s
assistant, and takes over his body. The Green Ghoul kidnaps Pat
Clark, the Mayor’s daughter and Mr. Justice’s love interest. Mr.
Justice follows the captor and captive to the Atom World; a
microscopic world inhabited by pre-historic creatures. In Blue
Ribbon #18, the Green Ghoul attempts to strand the pair in the
miniscule world and destroy it. Mr. Justice escapes with Pat, and
meets the Green Ghoul in the spirit realm, where either can be
injured.
Mr. Justice defeats the Ghoul. Over the course of the next few
issues, Mr. Justice only fights one more monster sent by The
Dictator. The Evil Eye has hypnotic powers, but he still fails to
defeat Mr. Justice. In this story, Mr. Justice refers to The
Dictator as Satan.
Mr. Justice fights The Gargoyle next, a two-headed stone creature
discovered by a Nazi officer. In Blue Ribbon #21, Mr. Justice
experiences his strangest encounter of all. A man called the Mad
Monk has rendered the entity Death helpless, and Death cannot
retrieve the dead any longer. Mr. Justice defeats the Mad Monk so
Death can continue his necessary work.
In Blue Ribbon #22, the final issue of that series in the 1940s, Mr.
Justice finds himself battling the ghost of one of Prince James’
murderers. Mr. Justice takes revenge on the ghost of his murderer,
and with that lays to rest Blue Ribbon Mystery Comics.
Mr. Justice also appeared in all the issues of the Jackpot Comics
series. His appearance in the ill-fated series took on a
surprisingly darker tone than the Blue Ribbon comic books. Despite
sometimes weak artwork, the stories seem to have a more ethereal
quality. (Please reference my article
Mr. Justice Haunts Jackpot Covers in the news section.) Sadly,
the book is eliminated after only nine issues, and Mr. Justice would
not appear again for more than a decade.
Yes, there is a dark being, nearly an ethereal demi-god to whom all
who challenge the weak and oppressed. To cross his path is grievous
error. His name is Mr. Justice, and woe unto those who defy the
scales!
Powers & Weapons:
As a ghost he gets his power from the
"spectral planes;" he can fly, move underwater as
easily through air, and can emit blasts which destroy
bodies and souls. He can also move as a spirit or in a
more solid form, which form is vulnerable to fire.
Checklist:
MLJ
Comics:
Blue
Ribbon Comics 9-22
Jackpot Comics 1-9
Mighty & Radio Comics:
Laugh Comics Digest 21
Mighty Crusaders 4 (1st Silver Age app. 5/66), 5
Mighty Comics 47
Red
Circle & Archie Comics:
Blue Ribbon Comics (vol. 2) 2
Fly 1
Mighty Crusaders (vol. 2) 9
Archie's
Weird Mysteries 3, 14
    
TEXT BY: Kevin Noel Olson
PHOTO MORPH: Alexander Wright
ART BY:
Rich Buckler
MICRO BY: CopperAge, Darren Wunder, Darrin Wiltshire and
Rik Offenberger
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