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CartooZine
#8 © 2001
Over the course of the last several articles, we've explored the
acquisitions that DC Comics made over thirty years of history, including
Quality, Fawcett, and Charlton characters. Now let's take a look at some of the
more recent deals they've made with rival comic companies.
In the early 1990's, alternate universes were all the rage in mainstream
superhero comics. Marvel was working hard on its 'New Universe', a second
universe full of characters, as well as preparing to launch its 2099 universe, a
future universe complete with futuristic versions of some of its most popular
characters. DC comics decided to get in on the game, but they did it in a truly
unique way. Contacting rival publisher Archie comics, DC wanted to utilize a
strategy that had worked well for them in the past. As reviewed in past
articles, DC had become a master at reviving Golden age characters, as they had
done with the Quality and Fawcett characters. They wanted to try it again, this
time with some Golden Age characters that were owned by Archie.
The
Mighty Crusaders, as they were collectively known, were a group of Golden Age
characters that had originally been published by the company that would later
become Archie comics. When the superhero craze of the 1940's faded, the Mighty
Crusaders faded with it, and they were mothballed for decades. In the early
1980's Archie attempted a half-hearted revival, launching an imprint known as
Red Circle comics, with mature, updated versions of the Fly, the Comet, the
Shield, and others. Red Circle was poorly received, and only lasted a handful of
issues. And so, in the early 1990's, DC approached Archie with a plan to
re-introduce the Mighty Crusaders with updated origins and stories, even giving
them their own imprint, known as the Impact! Universe.
When
DC got ready to launch Impact!, they had some decisions to make. There were
several Mighty Crusaders to pick from, and they had to thin out the herd.
Mainstays like The Mighty Shield, The Fly, and the Jaguar were approved, but
some of the more obscure ones, like the Black Hood and Steel Sterling, would
have to wait. The Jaguar, Shield, and Fly were loosely based on their Golden Age
predecessors, having various ties to the past written in to their origins.
Others, like the Comet and the Web, had little to do with their original
namesakes. Finally, after a great deal of re-tooling, the following five titles
were the first to bear the new Impact! imprint in the corner box: The Legend of
the Shield, The Fly, The Jaguar, and the Web. DC took some shrewd risks with the
production of the books, putting a mix of veterans and rising stars on the
creative teams. Grant Miehm, fresh from 'The American' at Dark Horse, was given
both the art and writing chores on Impact!'s patriotic mainstay, the Shield (who
actually pre-dated Captain America as the first red, white, and blue hero of the
1940's). The Fly was handled by frequent collaborators Len Strazewski and the
late Mike Parobeck, while the Comet was written and drawn by then-newbies Mark
Waid and Tom Lyle. These were just some of the examples of DC's ability to mix
veterans and newcomers to create an affordable blend of quality for this new
enterprise.
After
roughly a year of publication, DC decided it was time to expand the Impact!
line. The Black Hood was added to the line, helped by the quality of creator
Rick Burchett. Also, DC decided it was time to make the next big jump, bringing
the characters together to form the new, modern version of the Mighty Crusaders.
In the first Impact! mini-series, the Fly, the Shield, the Jaguar, and the Comet
met to combat a threat larger than any one of them could handle. Again DC used a
rising star, putting hot new artist Joe Quesada on the art chores for the
mini-series. Following the conclusion of the mini, the Crusaders stayed
together, getting their own monthly book. Sadly, these changes were not to last.
DC's
strategy of putting young new talent on the Impact! books backfired on them in
the second year. As the creators were noticed and applauded for their talent,
they began leaving Impact! for more lucrative and higher profile assignments.
This would spell the end of Impact!. Most of the original Impact! titles didn't
last for more than eighteen to twenty-four issues, and the new ones launched in
the second year didn't even last ten issues. This was the end of DC's
short-lived experiment. With the cancellation of the Impact! line, ownership of
the characters reverted back to Archie Comics, and they were subsequently put
back into mothballs. As is usually the case, this was not the end of the Mighty
Crusaders. They recently made a cameo appearance in Archie's Weird Mysteries,
one of the newest Archie titles. Nevertheless, they appeared in their old
uniforms from the 1980's, effectively putting to rest any hope that DC's version
of the Crusaders would be resurrected. DC's attempt at licensing characters from
another company had failed, and next time we'll take a look at their next and
most recent acquisition, where they have attempted yet another kind of merger,
the purchase of Wildstorms studios.
'The making of a comic company Part 5' Copyright 2001 and
trademarks of Doug
Wilkinson. Illustrations Copyright 2001 and trademarks of Arend
Smit All rights reserved.
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