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Saturday,
October 18, 2003
Tim
Bradstreet: Proving Dreams Do Come True
By Rik
Offenberger
If
you have stepped foot in a comic book or gaming
establishment over the last decade, it is more than likely
that you have seen the work of Tim Bradstreet. Bradstreet
provides covers every month for the likes of The Punisher
and Hellblazer but his work has graced the front of
various monthly titles and mini-series for all the major
publishers. Through his work at White Wolf, he has had a
hand in defining the gothic-punk look of the Vampire
Role-Playing universe and he continues to branch out into
other mediums, applying his dark, atmospheric illustration
style to projects like the Blade 2 film and Namco’s
Dead to Rights video game.
Tim found time between conventions and deadlines to discuses
his career in comics, as well as his future projects, with
Silver Bullet contributor, Rik Offenberger.
Rik Offenberger: You started at Fantasmagraphics, how
did you break in?
Timothy Bradstreet: Actually, I helped form
Fantasmagraphics along with Artists Steve Venters, and Cliff
Van Meter. It was all about starting a studio. Venters was
teaching me the ropes of becoming a freelancer. I worked on
a portfolio while I was there and also worked on Twilight
2000. We started going to Sci Fi cons and the like, to
ply our wares and meet many of the fans. A few of which I
still have to this day. Basically it was all about diving in
and learning for me.
Cliff didn’t last too long, maybe a few months. Steve used
to give him a pretty hard time, and he was more focused on
comics anyway. I worked there (we rented a space in a
building in downtown Bloomington) for about a year and then
worked at both Steve’s as well as my house. The building
burned down soon after we vacated, thankfully. It was a big
experiment. I was 18-19 so I was just trying to learn and
produce. We disbanded several months later.
Offenberger: Your first comic work was Dragon
Chiang; how did you get together with Tim Truman?
Bradstreet: I stalked him at conventions for about 3
or 4 years, showing him my stuff and fawning all over his.
On one of these occasions (after Shadowrun and Vampire)
he said we should work together sometime. I about flipped.
It all led to Dragon Chiang a few months later.
Offenberger: What was it like to ink for Tim Truman?
Bradstreet: Dream come true. I was such a huge fan.
Very intimidating at first. I inked like 6 of those Dragon
Chiang pages on a lightboard over the originals because
I didn’t want to screw them up. Then I started “getting
it” and it all started to gel. I finally felt confident
enough after those first few pages to do it the right way.
Working with Truman was like my wildest dream coming true.
Offenberger: As a European release, did Dragon
Chiang help you get work in the States?
Bradstreet: Yes it did. Eclipse was publishing
Tim’s other work and I believe it was planned at the start
that Eclipse would do a collection. They were seeing my work
and I was getting offers for projects from them. That all
led to adapting Clive Barker’s Age of Desire.
Around that time I did a retailer show up in Chicago with
them (Eclipse). That’s where I showed my work to Dark
Horse which led to me working on Comics Greatest World
– X, with Chris Warner whom I admired hugely. Then
came Andrew Vachss’ Hard Looks. The door just got
kicked open, pretty much all thanks to Truman giving me a
shot.
Offenberger: So that’s when things started to come
together?
Bradstreet: Very much so. Everyone was just loving my
work over Truman. Beau Smith kept telling me that Truman
hadn’t looked so good since the ‘ol Grimjack
days, which I found to be very flattering. The job offers
started pouring in and I took full advantage. Young and
hungry.
Offenberger: You also worked with Tim on Hawkworld;
a high profile project like this must have given you
tremendous name recognition?
Bradstreet: Oddly I never received much feedback
about those issues. We finished off the run with the Death
of Hawkman arc.
I guess I was just an inker to folks. Not as high profile as
one might think. One good thing that happened while working
on that though was establishing a relationship with Archie
Goodwin who gave me my one and only shot to draw Batman in Legends
of the Dark Knight #50. I probably sign as many as ten
of those at any given convention I go to. I’ve always had
great feedback and response to that pin-up. Someday someone
will wise up and say – Bradstreet should be doing Batman.
When that happens, look out.
Offenberger: Can you give us some detail on your
involvement with Dark Horse’s Comics Greatest World?
Bradstreet: The nuts and bolts of it was that a guy
by the name of Jerry Prosser saw the stuff I sent home with
Chris Challenor after I met those guys in Chicago. Prosser
was the editor on both Comics Greatest World and Hard
Looks. He loved my stuff and was more than willing to
throw me work. Luckily Chris Warner liked it too. I’m a
huge fan of Warner’s work and it was an amazing situation
to be inking him on X. Another dream come true.
Warner and I went on to do Will to Power and Barb
Wire: Ace of Spades together as well. Now he’s my
editor. We became fast friends over the years. I consider
Chris to be one of my best friends in the industry.
Thirteen years down the line Dark Horse remains one of my
favorite publishers to work for. Whether it’s Star Wars,
X, Barb Wire, Aliens, Xena, Lost
in Space, or Hard Looks. Richardson, Stradley and
the rest of the gang have always treated me well and dealt
with me fairly. I wish I could say the same about all
publishers.
Offenberger: DC hired you as a penciler on Gangland,
how did you make the transition for inker to penciler?
Bradstreet: Well it wasn’t difficult. I’d done it
before on Age of Desire. Storytelling always came
naturally to me. Working with guys like P. Craig Russell and
Tim Truman served to give me a better understanding of the
medium.
When Axel Alonso asked me to pencil a story I wasn’t sure
that I wanted to. I was comfortable doing covers, and doing
8 pages for a fourth of what I make on covers was not
exactly making me jump. I got burned on Age of Desire
back in ‘91. I did 48 pages for a graphic novel that never
got published and the art ended up becoming lost until a few
years ago. All that effort just pretty much wasted. I
wasn’t sure if I wanted to dive back in. Alonso really
wanted it and found a writer that I liked and who would work
with me. I read the story and decided to do it.
The writer was a pre -100 Bullets Brian Azzarello. We
worked very well together and I found that I missed doing
sequential more than I had realized. Axel was surprised when
he saw my thumbnails. Surprised that I had such a good grasp
of storytelling. When he saw the final pages he was at a
loss for words. Everyone loved it. Also, the cover I did for
that issue is a particular favorite of mine. The “hard
luck hitman” took on a life of his own and even made it to
the cover of the Gangland Trade paperback. The guy
who models for that character also starred as the small town
sheriff in “The Other Side Of Town”, [from] Hearthrobs,
Azzarello’s and my follow up to our Gangland short.
Also, I think that it would be remiss of me not to mention
that the original painting to Gangland #1 hangs in a
place of honor over Joe Jusko’s commode.
Offenberger: How did you end up working on X-Man
for Marvel?
Bradstreet: What a mess that was. I had done a cover
(one of 4 alternate covers) for Gambit #1 around that
time. The same editor, Jason Liebig asked if I would like to
be the regular cover artist for X-Man. Warren Ellis
had recommended me for the job. I do the same thing every
time an editor offers me a job. I ask them – Are you
hiring me because you want my look, my style, on this
character? Or are you hiring me because I have a name as a
cover artist and you want to art direct the hell out of me?
If they give me carte blanche on how I want to handle the
character, I normally say yes. The answer was they wanted my
look, that’s why Warren wanted me. What Warren wants,
Warren gets. As it should be.
Now it should be noted here that I knew I was doing these
covers for a month or two but we didn’t have a deadline.
Then all of the sudden they needed it in a week. I had other
jobs that I had immediate deadlines for but I made it
happen. I found a model, I did my shoot, and I delivered my
cover. Is it the best cover I have ever done? Not nearly.
But given the circumstances I think it turned out all right.
Next thing I know, the consensus at Marvel decided that the
direction I’d taken with the character was not what they
were either wanting, or hoping for (sketches were approved).
After one issue I was let go. Whatever, I moved on.
Offenberger: You work in a variety of mediums; do you
prefer penciling, inking or paining?
Bradstreet: I prefer penciling and inking the most.
It would be hard to choose between the two. Penciling gives
me total control over what I’ll be inking. But inking is
where I have the most fun. Black, black, and more black. I
love to chisel a facial expression out of the shadows. I
often times can’t stop working on a piece until it is
fully inked. I just have to know how it’s going to turn
out.
Offenberger: You are most known for your painted
covers, how did you become a cover artist?
Bradstreet: It all started with Hard Looks #1.
Dark Horse gave me my first legitimate start. I had done
covers for an Eclipse mini series called The Retaliator
but not many people saw that stuff. Hard Looks put me
on the map.
I continued to do covers for Dark Horse, Eclipse, and Topps
for a year or two and that’s when I got a call from this
guy at Vertigo. The aforementioned Axel Alonso. He wanted me
to do covers for a mini series they were doing called The
Unknown Soldier. I nearly checked out right there. Joe
Kubert’s Unknown Soldier? Hell yes. In a heartbeat. It
couldn’t have been any better. Unknown Soldier was a
character that I completely loved and he wasn’t a
superhero. I couldn’t believe my good luck. Working on
that series was one of the great working experiences of my
life. From working with Axel to executing the images. A
complete success.
That led to Human Target, which led to me being
offered Hellblazer. 56 covers to this day and it’s
still my favorite thing to work on month after month. I’ve
outlasted 3 writers, multiple pencilers, and 3 different
editors on the title. Proud? You bet I am.
Offenberger: Your covers are very realistic, almost
photographic; you use models?
Bradstreet: Yes. I want to draw realistically. To do
that the way I see it in my head I use models and do
photoshoots. I find props wherever I can. I costume them
myself. I light, I shoot, I print, and I draw. It’s a lot
of steps and a ton of legwork but it’s worth it to me.
Offenberger: Could you take us through the process
you use to create a cover?
Bradstreet: First I get a job offer and decide if I
can handle it. If I can, I try to get as much info as
possible on the character. If it’s not an existing
character I like to talk to the writer or editor and have a
good skull session to make sure we’re all on the same
page. Then I cast the parts.
I often ask the writer, if you were casting this story as a
movie who would you want in this role? Then I find someone
who fits the physical characteristics. Friends, family,
strangers, I’m not shy. Once I’ve cast it, I do the
photoshoots. Find the props and costumes, light it and shoot
it. Then I compose a photorough. I composite out shots of
the character I like and add all of the other elements I
want to see on that cover. Other elements may or may not be
photographic. We’re talking backgrounds, other characters,
so on and so forth.
Once I have a fully composed photorough I print it out. Then
comes the penciling. If there are elements to the character
that I couldn’t get in the shoot, be it props or wardrobe,
I add that stuff here and then fully pencil the sucker out.
There have been times where I’m simply not happy with the
results at which point I start from scratch and re-pencil
it. It’s never the same thing twice. You learn something
on every one. Once I have finished pencils I go to inks.
Now because I’m penciling on vellum over the photo it
makes it necessary to transfer my pencils to my art board. I
lay the pencils face down on the board, tape it down, then
add another piece of vellum over top (to protect the
original pencils), tape it down and then dry transfer. I
transfer by rubbing an HB lead pencil over the entire image.
When I’ve gone over it enough to see all the lines, I pull
the vellum and bust out my inks. That’s when the fun
begins. Once it’s inked it then needs to be colored in
most cases. At this point I paint it myself or call upon the
services of Mr. Grant Goleash (painting master).
First I have to transfer my black and white line art to
watercolor board. This can be done simply by copying it onto
the board or if you want a “grade A” transfer I’ll
sometimes have a plate burned at an offset printer and have
them print it onto the paper of my choosing. I recommend
Fabriano Uno 140lb hotpress watercolor board. Then the Dr.
PH Martin’s liquid watercolors are applied. If it’s an
oil painting, I follow the steps through the pencil phase
but then simply transfer the pencils to illustration board
with copious amounts of gesso applied. Then underpainting
followed by full painting.
Offenberger: How much time does each piece take?
Bradstreet: Depending on the amount of work and
detail, a cover can take anywhere from 2–5 days to
complete. With oils it’s more like 2-3 weeks.
Offenberger: Much of your work has been on the Punisher
and at Vertigo; do you prefer darker characters?
Bradstreet: Yeah, I guess I kinda do. Those are the
themes that interest me the most, but I like all kinds of
stuff. The Star Wars stuff is always fun and that’s
not real dark. As long as the characters are something I can
sink my teeth into I’ll do it. I don’t get the
opportunity to do many female characters. That’s something
I feel I do really well. Someday someone will figure that
out and then I’ll be known as the “chick artist”.
Offenberger: You have worked for every major
publisher; is there any difference between them?
Bradstreet: Sure, everyone has their way of doing
things. With DC you get good, fair royalties on everything
you do. At Marvel, they own everything but they have the
books that sell the most so you stand to make more up front.
Apples and oranges.
Some people dislike working for Marvel, others dislike
working at DC. I like working for just about anyone who
treats me fairly. If you cross me or treat me unkindly,
I’m gone. No regrets. I’ll move onto the next project,
be it covers, interiors, illustration, film work, software
and video game illustration, whatever. There are a ton of
publishers and there are always lots of options.
Offenberger: You also have an extensive list of
credits out side comics, what brings you back to comics each
month?
Bradstreet: Illustration and the medium. I love
comics. If I got a job art directing for some publisher, an
in house gig at Disney, or switched gears to become a full
time film conceptualist, I’d still do comics. As long as
my appeal is viable I’ll continue to work in some kind of
field of published illustration. I checked out on
role-playing games full time over a decade ago but I still
go back and do jobs from time to time. Not because I need
the work, but because I enjoy the craft of illustration. It
gives me more of an opportunity too draw for me. Games are
where I started. I have a deep appreciation for the industry
and it’s fans.
Offenberger: You worked on the Blade 2 film,
how did you get involved with that?
Bradstreet: I met Guillermo del Toro back in ‘97.
We were mutual admirers. I loved his film Cronos, and
when I had the opportunity to meet him it was like I was
just introduced to an old friend. We share a unique vision.
His is in writing and film (he also draws), mine is in
concept and illustration. We like the same stuff but have
different talents. If you could blend them all together . .
. Yikes.
Guillermo was a big fan of the Vampire stuff and the
comics work. We talked off and on after that initial
meeting. Each time I would hear about a new project he
wanted me to work on. Finally it turned out to be Blade2.
Guillermo is the best and working with him on Blade 2
was one of those dreamlike situations you never thought
you’d find yourself in. I kept having to pinch myself.
My job was to conceptualize the Bloodpack. One of the things
I am most proud of is coming up with the character for
“Priest”. In the script he wasn’t fleshed out much, so
I wanted to take it and run with it. I came up with this
whole concept of a Napoleonic era Hussar who still clung to
those ideals (A big thanks to Tom Gilliland who helped with
conception and back story and posed for the illustrations of
Priest). He even wears the uniform of an officer in the
Hussars. The costume designer took it a step further by
making the entire uniform black. Too cool. There was a point
where they were going to cast a black actor in the role. I
about died. It just wouldn’t be right. There were no black
officers in the Hussars. It would have made the character
historically inaccurate. I had to battle to change their
casting. Guillermo, being open minded, listened to my
reasoning and finally relented. This was all happening a day
before I left the production, I didn’t know how it would
turn out. Then I saw the film at the cast and crew premiere.
They actually even cast the guy I liked the best from the
casting tapes. That was pretty cool.
Another character that turned out almost straight from my
concepts was “Lighthammer”, the guy with the Maori
facial Moko (tattoo). I was like a pig in mud when I first
watched the camera pan by those characters in the film.
Absolutely awesome.
Offenberger: Are there any characters you would like
to work on but haven’t had the chance?
Bradstreet: Most definitely. There are a slew.
Probably a few I don’t even know about yet. Mainly –
Deathlok, Morbius, Batman, Wolverine, more Superman, Nick
Fury, Captain America (in some form), characters from 100
Bullets, Lucifer, Jango Fett, Dr. Strange…I’d love
to do covers and interiors for an Unknown Soldier
mini series. The list goes way on.
Offenberger: What else do you have planed for the
future?
Bradstreet: Can’t talk about a lot of it. I’m
planning a Hellblazer issue, covers and interiors and
a 3 issue Punisher mini, covers and interiors. I’m
also continuing on as cover artist for the new Marvel Max Punisher
as well as jamming out Hellblazer every month.
I just finished doing conceptual work for Namco’s upcoming
sequel to Dead To Rights, DTR2: Hell to Pay.
I’m talking with Devil’s Due about doing a series of G.I.
Joe covers for them. Actually that’s about all I feel
safe mentioning. Suffice it to say there is a lot coming up
in the very near future that is going to blow some people
away.
Offenberger: Glad to hear you are so busy, and thanks
for taking the time to chat. |